Demos: ensure all use fun main() = application {
- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
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@@ -12,38 +12,35 @@ import org.openrndr.extra.shapes.rectify.rectified
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import org.openrndr.math.Vector3
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import org.openrndr.shape.path3D
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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multisample = WindowMultisample.SampleCount(4)
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fun main() = application {
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configure {
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width = 720
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height = 720
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multisample = WindowMultisample.SampleCount(4)
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}
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program {
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val p = path3D {
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moveTo(0.0, 0.0, 0.0)
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for (i in 0 until 10) {
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curveTo(
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Vector3.uniformRing(0.1, 1.0) * 10.0,
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Vector3.uniformRing(0.1, 1.0) * 10.0,
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Vector3.uniformRing(0.1, 1.0) * 10.0
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)
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}
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}
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program {
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val p = path3D {
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moveTo(0.0, 0.0, 0.0)
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for (i in 0 until 10) {
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curveTo(
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Vector3.uniformRing(0.1, 1.0)*10.0,
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Vector3.uniformRing(0.1, 1.0)*10.0,
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Vector3.uniformRing(0.1, 1.0)*10.0
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)
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val pr = p.rectified(0.01, 100.0)
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val sphere = sphereMesh(radius = 0.1)
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extend(Orbital())
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extend {
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drawer.stroke = ColorRGBa.PINK
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for (i in 0 until 500) {
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drawer.isolated {
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drawer.translate(pr.position(i / 499.0))
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drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
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}
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}
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val pr = p.rectified(0.01, 100.0)
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val sphere = sphereMesh(radius = 0.1)
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extend(Orbital())
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extend {
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drawer.stroke = ColorRGBa.PINK
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for (i in 0 until 500) {
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drawer.isolated {
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drawer.translate(pr.position(i/499.0))
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drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
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}
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}
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drawer.path(p)
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}
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drawer.path(p)
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}
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}
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}
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}
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