Demos: ensure all use fun main() = application {

- Adjust some demo window sizes.
- Replace Random.double by Double.uniform
- Tweak some demos so screenshots look more interesting
This commit is contained in:
Abe Pazos
2025-01-26 20:57:04 +01:00
parent 1975a820fc
commit c8f7dd52c6
116 changed files with 2889 additions and 2942 deletions

View File

@@ -6,8 +6,6 @@ import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
/**
* Entry point of the application.
*
* This method sets up a graphical application using the OPENRNDR framework
* to visually demonstrate Delaunay triangulation on a set of points scattered
* along a circle with Poisson disk sampling.
@@ -22,30 +20,28 @@ import org.openrndr.shape.Circle
* and triangle order.
*
* This method demonstrates concepts of computational geometry and procedural
* rendering with a focus on interactive visual applications.
* rendering.
*/
fun main() {
application {
configure {
width = 800
height = 800
title = "Delaunator"
}
program {
val circle = Circle(Vector2(400.0), 250.0)
val points = circle.shape.scatter(30.0)
fun main() = application {
configure {
width = 720
height = 720
title = "Delaunator"
}
program {
val circle = Circle(Vector2(400.0), 250.0)
val points = circle.shape.scatter(30.0)
val delaunay = (points + circle.contour.equidistantPositions(40)).delaunayTriangulation()
val triangles = delaunay.triangles().map { it.contour }
val delaunay = (points + circle.contour.equidistantPositions(40)).delaunayTriangulation()
val triangles = delaunay.triangles().map { it.contour }
extend {
drawer.clear(ColorRGBa.BLACK)
for ((i, triangle) in triangles.withIndex()) {
drawer.fill = ColorRGBa.PINK.shade(1.0 - i / (triangles.size * 1.2))
drawer.stroke = ColorRGBa.PINK.shade(i / (triangles.size * 1.0) + 0.1)
drawer.contour(triangle)
}
extend {
drawer.clear(ColorRGBa.BLACK)
for ((i, triangle) in triangles.withIndex()) {
drawer.fill = ColorRGBa.PINK.shade(1.0 - i / (triangles.size * 1.2))
drawer.stroke = ColorRGBa.PINK.shade(i / (triangles.size * 1.0) + 0.1)
drawer.contour(triangle)
}
}
}
}
}

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@@ -2,33 +2,29 @@ import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.scatter
import org.openrndr.extra.triangulation.delaunayTriangulation
import org.openrndr.math.Vector2
import org.openrndr.shape.Rectangle
fun main() {
application {
configure {
width = 800
height = 800
}
program {
val frame = Rectangle.fromCenter(Vector2(400.0), 600.0, 600.0)
val points = frame.scatter(50.0)
fun main() = application {
configure {
width = 720
height = 720
}
program {
val frame = drawer.bounds.offsetEdges(-50.0)
val points = frame.scatter(50.0)
val delaunay = points.delaunayTriangulation()
val halfedges = delaunay.halfedges()
//val hull = delaunay.hull()
val delaunay = points.delaunayTriangulation()
val halfedges = delaunay.halfedges()
//val hull = delaunay.hull()
extend {
drawer.clear(ColorRGBa.BLACK)
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.fill = null
drawer.stroke = ColorRGBa.PINK
drawer.contours(halfedges)
drawer.fill = null
drawer.stroke = ColorRGBa.PINK
drawer.contours(halfedges)
//drawer.stroke = ColorRGBa.GREEN
//drawer.contour(hull)
}
//drawer.stroke = ColorRGBa.GREEN
//drawer.contour(hull)
}
}
}
}

View File

@@ -17,30 +17,28 @@ import org.openrndr.shape.Rectangle
* - Extracts the cell polygons of the Voronoi diagram.
* - Renders the Voronoi cell polygons on the canvas, with a pink stroke on a black background.
*/
fun main() {
application {
configure {
width = 800
height = 800
}
program {
val circle = Circle(Vector2(400.0), 250.0)
val frame = Rectangle.fromCenter(Vector2(400.0), 600.0, 600.0)
fun main() = application {
configure {
width = 720
height = 720
}
program {
val circle = Circle(Vector2(400.0), 250.0)
val frame = drawer.bounds.offsetEdges(-50.0)
val points = poissonDiskSampling(drawer.bounds, 30.0)
.filter { circle.contains(it) }
val points = poissonDiskSampling(drawer.bounds, 30.0)
.filter { circle.contains(it) }
val delaunay = (points + circle.contour.equidistantPositions(40)).delaunayTriangulation()
val voronoi = delaunay.voronoiDiagram(frame)
val delaunay = (points + circle.contour.equidistantPositions(40)).delaunayTriangulation()
val voronoi = delaunay.voronoiDiagram(frame)
val cells = voronoi.cellPolygons()
val cells = voronoi.cellPolygons()
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.fill = null
drawer.stroke = ColorRGBa.PINK
drawer.contours(cells)
}
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.fill = null
drawer.stroke = ColorRGBa.PINK
drawer.contours(cells)
}
}
}
}

View File

@@ -4,30 +4,28 @@ import org.openrndr.extra.shapes.primitives.grid
import org.openrndr.extra.triangulation.delaunayTriangulation
import org.openrndr.shape.Circle
fun main() {
application {
configure {
width = 720
height = 720
}
program {
extend {
val r = drawer.bounds.offsetEdges(-50.0)
val grid = r.grid(8, 8).flatten()
val circles = grid.map { Circle(it.center, it.width / 4.0) }
val points = circles.flatMap { it.contour.equidistantPositions(6) }
drawer.circles(points, 5.0)
val d = points.delaunayTriangulation()
drawer.stroke = ColorRGBa.PINK
drawer.contours(d.halfedges())
fun main() = application {
configure {
width = 720
height = 720
}
program {
extend {
val r = drawer.bounds.offsetEdges(-50.0)
val grid = r.grid(8, 8).flatten()
val circles = grid.map { Circle(it.center, it.width / 4.0) }
val points = circles.flatMap { it.contour.equidistantPositions(6) }
drawer.circles(points, 5.0)
val d = points.delaunayTriangulation()
drawer.stroke = ColorRGBa.PINK
drawer.contours(d.halfedges())
drawer.stroke = ColorRGBa.YELLOW
drawer.fill = null
drawer.contours(d.voronoiDiagram(drawer.bounds.offsetEdges(-50.0)).cellPolygons())
drawer.stroke = ColorRGBa.YELLOW
drawer.fill = null
drawer.contours(d.voronoiDiagram(drawer.bounds.offsetEdges(-50.0)).cellPolygons())
drawer.stroke = ColorRGBa.GRAY
drawer.contours(d.triangles().map { it.contour })
}
drawer.stroke = ColorRGBa.GRAY
drawer.contours(d.triangles().map { it.contour })
}
}
}
}

View File

@@ -7,35 +7,35 @@ import org.openrndr.math.Vector3
import org.openrndr.math.transforms.buildTransform
import org.openrndr.shape.Circle
fun main() {
application {
configure {
width = 750
height = 1000
}
program {
extend {
val r = drawer.bounds.offsetEdges(-100.0)
val grid = r.grid(3,6).flatten()
val circles = grid.map { Circle(Vector2.ZERO, 158.975).contour.transform(
fun main() = application {
configure {
width = 720
height = 1000
}
program {
extend {
val r = drawer.bounds.offsetEdges(-100.0)
val grid = r.grid(3, 6).flatten()
val circles = grid.map {
Circle(Vector2.ZERO, 158.975).contour.transform(
buildTransform {
translate(it.center)
rotate(Vector3.UNIT_Z, 0.0)
}
) }
val points = circles.flatMap { it.contour.equidistantPositions(16) }
drawer.circles(points, 5.0)
val d = points.delaunayTriangulation()
drawer.stroke = ColorRGBa.PINK
drawer.contours(d.halfedges())
drawer.stroke = ColorRGBa.YELLOW
drawer.fill = ColorRGBa.GRAY.opacify(0.5)
drawer.contours(d.voronoiDiagram(drawer.bounds).cellPolygons())
drawer.stroke = ColorRGBa.GRAY
drawer.contours(d.triangles().map { it.contour })
)
}
val points = circles.flatMap { it.contour.equidistantPositions(16) }
drawer.circles(points, 5.0)
val d = points.delaunayTriangulation()
drawer.stroke = ColorRGBa.PINK
drawer.contours(d.halfedges())
drawer.stroke = ColorRGBa.YELLOW
drawer.fill = ColorRGBa.GRAY.opacify(0.5)
drawer.contours(d.voronoiDiagram(drawer.bounds).cellPolygons())
drawer.stroke = ColorRGBa.GRAY
drawer.contours(d.triangles().map { it.contour })
}
}
}
}