Demos: ensure all use fun main() = application {

- Adjust some demo window sizes.
- Replace Random.double by Double.uniform
- Tweak some demos so screenshots look more interesting
This commit is contained in:
Abe Pazos
2025-01-26 20:57:04 +01:00
parent 1975a820fc
commit c8f7dd52c6
116 changed files with 2889 additions and 2942 deletions

View File

@@ -2,33 +2,29 @@ import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.scatter
import org.openrndr.extra.triangulation.delaunayTriangulation
import org.openrndr.math.Vector2
import org.openrndr.shape.Rectangle
fun main() {
application {
configure {
width = 800
height = 800
}
program {
val frame = Rectangle.fromCenter(Vector2(400.0), 600.0, 600.0)
val points = frame.scatter(50.0)
fun main() = application {
configure {
width = 720
height = 720
}
program {
val frame = drawer.bounds.offsetEdges(-50.0)
val points = frame.scatter(50.0)
val delaunay = points.delaunayTriangulation()
val halfedges = delaunay.halfedges()
//val hull = delaunay.hull()
val delaunay = points.delaunayTriangulation()
val halfedges = delaunay.halfedges()
//val hull = delaunay.hull()
extend {
drawer.clear(ColorRGBa.BLACK)
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.fill = null
drawer.stroke = ColorRGBa.PINK
drawer.contours(halfedges)
drawer.fill = null
drawer.stroke = ColorRGBa.PINK
drawer.contours(halfedges)
//drawer.stroke = ColorRGBa.GREEN
//drawer.contour(hull)
}
//drawer.stroke = ColorRGBa.GREEN
//drawer.contour(hull)
}
}
}
}