Demos: ensure all use fun main() = application {
- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
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@@ -2,33 +2,29 @@ import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.scatter
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import org.openrndr.extra.triangulation.delaunayTriangulation
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Rectangle
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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}
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program {
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val frame = Rectangle.fromCenter(Vector2(400.0), 600.0, 600.0)
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val points = frame.scatter(50.0)
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fun main() = application {
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configure {
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width = 720
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height = 720
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}
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program {
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val frame = drawer.bounds.offsetEdges(-50.0)
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val points = frame.scatter(50.0)
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val delaunay = points.delaunayTriangulation()
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val halfedges = delaunay.halfedges()
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//val hull = delaunay.hull()
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val delaunay = points.delaunayTriangulation()
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val halfedges = delaunay.halfedges()
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//val hull = delaunay.hull()
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extend {
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drawer.clear(ColorRGBa.BLACK)
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extend {
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drawer.clear(ColorRGBa.BLACK)
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drawer.fill = null
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drawer.stroke = ColorRGBa.PINK
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drawer.contours(halfedges)
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drawer.fill = null
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drawer.stroke = ColorRGBa.PINK
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drawer.contours(halfedges)
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//drawer.stroke = ColorRGBa.GREEN
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//drawer.contour(hull)
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}
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//drawer.stroke = ColorRGBa.GREEN
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//drawer.contour(hull)
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}
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}
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}
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}
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