Demos: ensure all use fun main() = application {
- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
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@@ -4,30 +4,28 @@ import org.openrndr.extra.shapes.primitives.grid
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import org.openrndr.extra.triangulation.delaunayTriangulation
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import org.openrndr.shape.Circle
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fun main() {
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application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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val r = drawer.bounds.offsetEdges(-50.0)
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val grid = r.grid(8, 8).flatten()
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val circles = grid.map { Circle(it.center, it.width / 4.0) }
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val points = circles.flatMap { it.contour.equidistantPositions(6) }
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drawer.circles(points, 5.0)
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val d = points.delaunayTriangulation()
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drawer.stroke = ColorRGBa.PINK
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drawer.contours(d.halfedges())
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fun main() = application {
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configure {
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width = 720
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height = 720
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}
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program {
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extend {
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val r = drawer.bounds.offsetEdges(-50.0)
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val grid = r.grid(8, 8).flatten()
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val circles = grid.map { Circle(it.center, it.width / 4.0) }
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val points = circles.flatMap { it.contour.equidistantPositions(6) }
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drawer.circles(points, 5.0)
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val d = points.delaunayTriangulation()
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drawer.stroke = ColorRGBa.PINK
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drawer.contours(d.halfedges())
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drawer.stroke = ColorRGBa.YELLOW
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drawer.fill = null
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drawer.contours(d.voronoiDiagram(drawer.bounds.offsetEdges(-50.0)).cellPolygons())
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drawer.stroke = ColorRGBa.YELLOW
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drawer.fill = null
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drawer.contours(d.voronoiDiagram(drawer.bounds.offsetEdges(-50.0)).cellPolygons())
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drawer.stroke = ColorRGBa.GRAY
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drawer.contours(d.triangles().map { it.contour })
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}
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drawer.stroke = ColorRGBa.GRAY
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drawer.contours(d.triangles().map { it.contour })
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}
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}
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}
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}
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