Demos: ensure all use fun main() = application {
- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
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@@ -7,35 +7,35 @@ import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.buildTransform
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import org.openrndr.shape.Circle
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fun main() {
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application {
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configure {
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width = 750
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height = 1000
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}
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program {
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extend {
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val r = drawer.bounds.offsetEdges(-100.0)
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val grid = r.grid(3,6).flatten()
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val circles = grid.map { Circle(Vector2.ZERO, 158.975).contour.transform(
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fun main() = application {
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configure {
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width = 720
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height = 1000
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}
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program {
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extend {
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val r = drawer.bounds.offsetEdges(-100.0)
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val grid = r.grid(3, 6).flatten()
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val circles = grid.map {
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Circle(Vector2.ZERO, 158.975).contour.transform(
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buildTransform {
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translate(it.center)
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rotate(Vector3.UNIT_Z, 0.0)
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}
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) }
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val points = circles.flatMap { it.contour.equidistantPositions(16) }
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drawer.circles(points, 5.0)
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val d = points.delaunayTriangulation()
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drawer.stroke = ColorRGBa.PINK
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drawer.contours(d.halfedges())
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drawer.stroke = ColorRGBa.YELLOW
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drawer.fill = ColorRGBa.GRAY.opacify(0.5)
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drawer.contours(d.voronoiDiagram(drawer.bounds).cellPolygons())
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drawer.stroke = ColorRGBa.GRAY
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drawer.contours(d.triangles().map { it.contour })
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)
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}
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val points = circles.flatMap { it.contour.equidistantPositions(16) }
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drawer.circles(points, 5.0)
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val d = points.delaunayTriangulation()
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drawer.stroke = ColorRGBa.PINK
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drawer.contours(d.halfedges())
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drawer.stroke = ColorRGBa.YELLOW
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drawer.fill = ColorRGBa.GRAY.opacify(0.5)
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drawer.contours(d.voronoiDiagram(drawer.bounds).cellPolygons())
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drawer.stroke = ColorRGBa.GRAY
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drawer.contours(d.triangles().map { it.contour })
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}
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}
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}
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}
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