Demos: ensure all use fun main() = application {
- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
This commit is contained in:
@@ -5,34 +5,41 @@ import org.openrndr.extra.viewbox.viewBox
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import org.openrndr.math.Vector2
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import kotlin.math.cos
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/**
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* Demonstrates how to use a proxy program inside a [viewBox],
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* how the main program can access its variables and methods,
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* and execute its `extend` block by calling its `draw()` method.
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*/
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fun Program.program01() {
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var color: ColorRGBa by this.userProperties
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color = ColorRGBa.WHITE
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var someFunction : ()->Unit by this.userProperties
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var someFunction: () -> Unit by this.userProperties
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someFunction = {
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color = ColorRGBa(Math.random(), Math.random(), Math.random())
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}
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extend {
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drawer.fill = color
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drawer.circle(Vector2(width/2.0, height/2.0), cos(seconds) * 50.0 + 50.0)
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drawer.circle(Vector2(width / 2.0, height / 2.0), cos(seconds) * 50.0 + 50.0)
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}
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}
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fun main() {
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application {
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program {
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val proxyBox = viewBox(drawer.bounds).apply { program01() }
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var color: ColorRGBa by proxyBox.userProperties
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var someFunction: () -> Unit by proxyBox.userProperties
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color = ColorRGBa.PINK
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extend {
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if (Math.random() < 0.01) {
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someFunction()
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}
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proxyBox.draw()
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fun main() = application {
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configure {
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width = 720
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height = 360
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}
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program {
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val proxyBox = viewBox(drawer.bounds).apply { program01() }
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var color: ColorRGBa by proxyBox.userProperties
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val someFunction: () -> Unit by proxyBox.userProperties
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color = ColorRGBa.PINK
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extend {
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if (Math.random() < 0.01) {
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someFunction()
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}
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proxyBox.draw()
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}
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}
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}
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}
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64
orx-view-box/src/jvmDemo/kotlin/DemoProxyProgram02.kt
Normal file
64
orx-view-box/src/jvmDemo/kotlin/DemoProxyProgram02.kt
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@@ -0,0 +1,64 @@
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import org.openrndr.*
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.viewbox.ViewBox
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import org.openrndr.extra.viewbox.viewBox
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import org.openrndr.math.Vector2
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import kotlin.math.cos
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/**
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* Demonstrates how to use two proxy programs and
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* toggle between them by clicking the mouse.
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*
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* programA draws a circle and can be moved by pressing the
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* arrow keys.
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*
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* programB draws a ring located at the current mouse
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* position.
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*
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* Note that programA keeps listening to the key events
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* even if programB is currently displayed.
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*/
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fun Program.programA() {
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var pos = drawer.bounds.center
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extend {
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drawer.fill = ColorRGBa.PINK
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drawer.circle(pos, cos(seconds) * 50.0 + 50.0)
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}
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keyboard.keyDown.listen {
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when (it.key) {
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KEY_ARROW_UP -> pos -= Vector2.UNIT_Y * 20.0
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KEY_ARROW_DOWN -> pos += Vector2.UNIT_Y * 20.0
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KEY_ARROW_LEFT -> pos -= Vector2.UNIT_X * 20.0
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KEY_ARROW_RIGHT -> pos += Vector2.UNIT_X * 20.0
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}
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}
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}
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fun Program.programB() {
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extend {
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drawer.fill = ColorRGBa.TRANSPARENT
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drawer.stroke = ColorRGBa.CYAN
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drawer.strokeWeight = 50.0
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drawer.circle(mouse.position, 200.0)
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}
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}
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fun main() = application {
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configure {
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width = 720
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height = 360
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}
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program {
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val proxyBoxes = mutableListOf<ViewBox>()
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proxyBoxes.add(viewBox(drawer.bounds).apply { programA() })
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proxyBoxes.add(viewBox(drawer.bounds).apply { programB() })
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var currentBox = 1
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extend {
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proxyBoxes[currentBox].draw()
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}
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mouse.buttonDown.listen {
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currentBox = (currentBox + 1) % proxyBoxes.size
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}
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}
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}
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@@ -1,30 +1,46 @@
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import org.openrndr.application
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import org.openrndr.extra.camera.Camera2D
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import org.openrndr.extra.viewbox.viewBox
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import org.openrndr.math.transforms.transform
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import org.openrndr.shape.Rectangle
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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}
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program {
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val vbx = viewBox(Rectangle(0.0, 0.0, 200.0, 200.0)) {
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extend(Camera2D())
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extend {
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drawer.rectangle(20.0, 20.0, 100.0, 100.0)
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/**
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* Demonstrates how to create a viewBox with an interactive 2D camera and
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* display it multiple times.
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*
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* Instead of calling the viewBox's `.draw()` method multiple times,
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* we call its `.update()` method once, then draw its `.result`
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* repeatedly, in a grid of 4 columns and 4 rows.
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*
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* The camera's initial rotation and scaling are specified as a transformation matrix.
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* To control the camera use the mouse wheel and buttons on the top-left view.
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*/
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fun main() = application {
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configure {
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width = 720
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height = 720
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}
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program {
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val vbx = viewBox(Rectangle(0.0, 0.0, 200.0, 200.0)) {
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extend(Camera2D()) {
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// Set the initial view for the camera
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view = transform {
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rotate(30.0)
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scale(2.0)
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}
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}
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extend {
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vbx.update()
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for (j in 0 until 4) {
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for (i in 0 until 4) {
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drawer.image(vbx.result, j * 200.0, i * 200.0)
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}
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drawer.rectangle(20.0, 20.0, 100.0, 100.0)
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}
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}
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extend {
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vbx.update()
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for (j in 0 until 4) {
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for (i in 0 until 4) {
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drawer.image(vbx.result, j * 200.0, i * 200.0)
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}
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}
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}
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}
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}
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}
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@@ -1,4 +1,3 @@
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import org.openrndr.application
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import org.openrndr.draw.BufferMultisample
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import org.openrndr.draw.DrawPrimitive
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@@ -11,56 +10,61 @@ import org.openrndr.extra.meshgenerators.boxMesh
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import org.openrndr.extra.viewbox.viewBox
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import org.openrndr.shape.Rectangle
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fun main() {
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application {
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configure {
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width = 800
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height = 800
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}
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program {
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val vbx = viewBox(Rectangle(0.0, 0.0, 200.0, 800.0)) {
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extend(Screenshots())
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extend(Camera2D()).also {
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shouldDraw = { it.hasChanged }
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}
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extend {
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drawer.rectangle(20.0, 20.0, 100.0, 100.0)
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}
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/**
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* Demonstrates how to draw multiple view boxes. The first two feature
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* interactive 2D cameras, the third one uses an Orbital 3D camera.
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* All three can be controlled with the mouse wheel and buttons.
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*
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* The `shouldDraw` viewBox variable is used to avoid re-rendering the view
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* unnecessarily when the camera has not changed.
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*
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*/
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fun main() = application {
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configure {
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width = 720
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height = 720
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}
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program {
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val vbx = viewBox(Rectangle(0.0, 0.0, 200.0, height * 1.0)) {
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extend(Screenshots())
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extend(Camera2D()).also {
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shouldDraw = { it.hasChanged }
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}
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val vbx2 = viewBox(Rectangle(200.0, 0.0, 200.0, 800.0)) {
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extend(Post()) {
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val blur = ApproximateGaussianBlur()
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blur.sigma = 10.0
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blur.window = 25
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post { i, o ->
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blur.apply(i, o)
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}
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}
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extend(Camera2D())
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extend {
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drawer.rectangle(20.0, 20.0, 100.0, 100.0)
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drawer.circle(mouse.position, 10.0)
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}
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}
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val vbx3d = viewBox(Rectangle(400.0, 0.0, 400.0, 800.0), multisample = BufferMultisample.SampleCount(8)) {
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extend(Orbital()).also {
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this.shouldDraw = {
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it.hasChanged
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}
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}
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val cube = boxMesh()
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extend {
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drawer.vertexBuffer(cube, DrawPrimitive.TRIANGLES)
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}
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}
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extend {
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vbx.draw()
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vbx2.draw()
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vbx3d.draw()
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drawer.rectangle(20.0, 20.0, 100.0, 100.0)
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}
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}
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val vbx2 = viewBox(Rectangle(200.0, 0.0, 200.0, height * 1.0)) {
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extend(Post()) {
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val blur = ApproximateGaussianBlur()
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blur.sigma = 10.0
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blur.window = 25
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post { i, o ->
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blur.apply(i, o)
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}
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}
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extend(Camera2D())
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extend {
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drawer.rectangle(20.0, 20.0, 100.0, 100.0)
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drawer.circle(mouse.position, 10.0)
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}
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}
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val vbx3d = viewBox(Rectangle(400.0, 0.0, 400.0, 800.0), multisample = BufferMultisample.SampleCount(8)) {
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extend(Orbital()).also {
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shouldDraw = { it.hasChanged }
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}
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val cube = boxMesh()
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extend {
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drawer.vertexBuffer(cube, DrawPrimitive.TRIANGLES)
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}
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}
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extend {
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vbx.draw()
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vbx2.draw()
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vbx3d.draw()
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}
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}
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}
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}
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