[openrndr-demos] Clean-up and fix tessellation shader demos for Intel GPUs
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@@ -43,10 +43,7 @@ fun main() {
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shader.uniform("model", drawer.model)
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driver.drawVertexBuffer(shader, listOf(vb), DrawPrimitive.PATCHES, 0, vb.vertexCount)
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shader.end()
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}
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}
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}
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