[openrndr-demos] Clean-up and fix tessellation shader demos for Intel GPUs
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@@ -19,9 +19,6 @@ uniform vec3 offset;
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void main() {
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int i;
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for(i = 0;i < gl_in.length();i++) {
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v_addedProperty = vertices[i].v_addedProperty;
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va_normal = vertices[i].va_normal;
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va_position = vertices[i].va_position;
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gl_Position = gl_in[i].gl_Position;
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EmitVertex();
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}
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