[openrndr-demos] Clean-up and fix tessellation shader demos for Intel GPUs
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@@ -11,17 +11,9 @@ vec3 bezier4(vec3 a, vec3 b, vec3 c, vec3 d, float t) {
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return mix(bezier3(a, b, c, t), bezier3(b, c, d, t), t);
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}
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struct Vertex {
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vec3 va_position;
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vec3 va_normal;
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vec4 v_addedProperty;
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};
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layout(isolines) in;
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in vec3 cva_position[];
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uniform mat4 proj;
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uniform mat4 view;
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uniform mat4 model;
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