[orx-mesh-generators] Fix grid issue when count==1

This commit is contained in:
Abe Pazos
2025-01-22 02:30:00 +01:00
parent ec340155a5
commit d1d3af7abc
2 changed files with 18 additions and 15 deletions

View File

@@ -4,7 +4,10 @@ import org.openrndr.draw.CullTestPass
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.meshgenerators.*
import org.openrndr.extra.meshgenerators.buildTriangleMesh
import org.openrndr.extra.meshgenerators.extrudeShape
import org.openrndr.extra.meshgenerators.grid
import org.openrndr.extra.meshgenerators.twist
import org.openrndr.math.Vector3
import org.openrndr.shape.Circle
@@ -20,15 +23,15 @@ fun main() {
this.eye = Vector3(0.0, 30.0, 50.0)
}
val m = buildTriangleMesh {
grid(5,5, 5) { u, v, w ->
grid(5, 5, 5) { u, v, w ->
isolated {
translate(u * 20.0, v * 20.0, w * 20.0)
extrudeShape(Circle(0.0, 0.0, 50.0).shape, 4.0, scale = 0.1)
}
}
twist(360.0/200.0, 0.0)
twist(360.0/200.0, 0.0, Vector3.UNIT_X)
twist(360.0/200.0, 0.0, Vector3.UNIT_Z)
twist(360.0 / 200.0, 0.0)
twist(360.0 / 200.0, 0.0, Vector3.UNIT_X)
twist(360.0 / 200.0, 0.0, Vector3.UNIT_Z)
}
extend {