Added jump flood

This commit is contained in:
Edwin Jakobs
2018-10-05 16:45:35 +02:00
parent d65b7b48b2
commit d4bc2679ac
7 changed files with 197 additions and 1 deletions

View File

@@ -0,0 +1,16 @@
#version 330 core
uniform sampler2D tex0;
in vec2 v_texCoord0;
out vec4 o_color;
void main() {
float ref = texture(tex0, v_texCoord0).r;
vec4 outc = vec4(-1.0, -1.0, 0.0, 1.0);
if (ref > 0.5) {
outc.xy = v_texCoord0.xy;
}
o_color = outc;
}

View File

@@ -0,0 +1,39 @@
#version 330 core
in vec2 v_texCoord0;
uniform sampler2D tex0;
uniform int maxSteps;
uniform int step;
out vec4 o_color;
void main() {
float stepwidth = 1.0 / pow(2.0, step+1);
float bestDistance = 9999.0;
vec2 bestCoord = vec2(-1.0);
vec2 bestColor = vec2(-1.0);
vec2 is = vec2(1.0) / textureSize(tex0, 0);
float found = 0.0;
for (int y = -1; y <= 1; ++y) {
for (int x = -1; x <= 1; ++x) {
vec2 sampleCoord = v_texCoord0 + vec2(stepwidth) * vec2(x,y);
vec4 data = texture( tex0, sampleCoord);
vec2 seedCoord = data.xy;
vec2 seedColor = data.zw;
float dist = length(seedCoord - v_texCoord0);
if ((seedCoord.x >= 0.0 || seedCoord.y >= 0.0) && dist < bestDistance)
{
found = 1.0;
bestDistance = dist;
bestCoord = seedCoord;
bestColor = seedColor;
}
}
}
o_color = vec4(bestCoord, found, 1.0);
}