Add support for unnamed triangle groups
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@@ -140,7 +140,7 @@ fun loadOBJ(lines: List<String>): Map<String, List<Triangle>> {
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"vt" -> textureCoords += Vector2(tokens[1].toDouble(), tokens[2].toDouble())
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"g" -> {
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activeMesh = mutableListOf()
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meshes[tokens[1]] = activeMesh
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meshes[tokens.getOrNull(1)?:"no-name-${meshes.size}"] = activeMesh
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}
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"f" -> {
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val indices = tokens.subList(1, tokens.size).map { it.split("/") }.map {
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