Add skeleton filters to orx-jumpflood

This commit is contained in:
Edwin Jakobs
2020-04-21 11:44:59 +02:00
parent e660484c4d
commit dafd309924
14 changed files with 418 additions and 33 deletions

View File

@@ -24,6 +24,8 @@ class DistanceField : Filter() {
private val decodeFilter = PixelDistance()
var signedDistance = false
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
if (thresholded == null) {
thresholded = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
@@ -38,10 +40,11 @@ class DistanceField : Filter() {
thresholdFilter.apply(source[0], thresholded!!)
contourFilter.apply(thresholded!!, contoured!!)
val result = jumpFlooder!!.jumpFlood(contoured!!)
decodeFilter.signedDistance = signedDistance
decodeFilter.originalSize = Vector2(target[0].width * 1.0, target[0].height * 1.0)
decodeFilter.distanceScale = distanceScale
decodeFilter.signedBit = false
decodeFilter.apply(result, result)
decodeFilter.apply(arrayOf(result, thresholded!!), arrayOf(result))
result.copyTo(target[0])
}
}

View File

@@ -42,10 +42,12 @@ class PixelDistance : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/pixel
var distanceScale: Double by parameters
var originalSize: Vector2 by parameters
var signedBit: Boolean by parameters
var signedDistance: Boolean by parameters
init {
distanceScale = 1.0
originalSize = Vector2(512.0, 512.0)
signedBit = true
signedDistance = false
}
}
@@ -120,7 +122,7 @@ class JumpFlooder(val width: Int, val height: Int, format: ColorFormat = ColorFo
}
}
private fun encodeDecodeBitmap(drawer: Drawer, preprocess: Filter, decoder: Filter, bitmap: ColorBuffer,
private fun encodeDecodeBitmap(preprocess: Filter, decoder: Filter, bitmap: ColorBuffer,
jumpFlooder: JumpFlooder? = null,
result: ColorBuffer? = null
): ColorBuffer {
@@ -136,7 +138,6 @@ private fun encodeDecodeBitmap(drawer: Drawer, preprocess: Filter, decoder: Filt
if (jumpFlooder == null) {
_jumpFlooder.destroy()
}
return _result
}
@@ -144,19 +145,17 @@ private fun encodeDecodeBitmap(drawer: Drawer, preprocess: Filter, decoder: Filt
* Creates a color buffer containing the coordinates of the nearest centroids
* @param bitmap a ColorBuffer with centroids in red (> 0)
*/
fun centroidsFromBitmap(drawer: Drawer, bitmap: ColorBuffer,
fun centroidsFromBitmap(bitmap: ColorBuffer,
jumpFlooder: JumpFlooder? = null,
result: ColorBuffer? = null
): ColorBuffer = encodeDecodeBitmap(drawer, passthrough, passthrough, bitmap, jumpFlooder, result)
): ColorBuffer = encodeDecodeBitmap(passthrough, passthrough, bitmap, jumpFlooder, result)
fun distanceFieldFromBitmap(drawer: Drawer, bitmap: ColorBuffer,
fun distanceFieldFromBitmap(bitmap: ColorBuffer,
jumpFlooder: JumpFlooder? = null,
result: ColorBuffer? = null
): ColorBuffer = encodeDecodeBitmap(drawer, contourPoints, pixelDistance, bitmap, jumpFlooder, result)
): ColorBuffer = encodeDecodeBitmap(contourPoints, pixelDistance, bitmap, jumpFlooder, result)
fun directionFieldFromBitmap(drawer: Drawer, bitmap: ColorBuffer,
fun directionFieldFromBitmap(bitmap: ColorBuffer,
jumpFlooder: JumpFlooder? = null,
result: ColorBuffer? = null
): ColorBuffer = encodeDecodeBitmap(drawer, contourPoints, pixelDirection, bitmap, jumpFlooder, result)
): ColorBuffer = encodeDecodeBitmap(contourPoints, pixelDirection, bitmap, jumpFlooder, result)

View File

@@ -47,14 +47,12 @@ class InnerGlow : Filter() {
@DoubleParameter("image opacity", 0.0, 1.0)
var imageOpacity = 1.0
@ColorParameter("color")
var color = ColorRGBa.WHITE
private var jumpFlooder: JumpFlooder? = null
private val decodeFilter = PixelDirection()
private val glowFilter = InnerGlowFilter()
private var distance: ColorBuffer? = null
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {

View File

@@ -13,9 +13,10 @@ private class InpaintFilter : Filter(filterShaderFromUrl(resourceUrl("/shaders/g
var noise: Double by parameters
var imageOpacity: Double by parameters
var opacity : Double by parameters
var shape : Double by parameters
var opacity: Double by parameters
var shape: Double by parameters
var width: Double by parameters
init {
noise = 0.0
imageOpacity = 1.0
@@ -33,7 +34,6 @@ class Inpaint : Filter() {
@DoubleParameter("noise", 0.0, 1.0)
var noise = 0.1
@DoubleParameter("opacity", 0.0, 1.0)
var opacity = 1.0
@@ -43,7 +43,6 @@ class Inpaint : Filter() {
@DoubleParameter("shape", 0.0, 10.0)
var shape = 0.0
private var jumpFlooder: JumpFlooder? = null
private val decodeFilter = PixelDirection()
private val inpaintFilter = InpaintFilter()

View File

@@ -47,13 +47,12 @@ class OuterGlow : Filter() {
@DoubleParameter("image opacity", 0.0, 1.0)
var imageOpacity = 1.0
@ColorParameter("color")
var color = ColorRGBa.WHITE
private var jumpFlooder: JumpFlooder? = null
private val decodeFilter = PixelDirection()
private val glowFilter = org.openrndr.extra.jumpfill.fx.OuterGlowFilter()
private val glowFilter = OuterGlowFilter()
private var distance: ColorBuffer? = null

View File

@@ -0,0 +1,83 @@
package org.openrndr.extra.jumpfill.fx
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.jumpfill.*
import org.openrndr.extra.parameters.ColorParameter
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter
import org.openrndr.math.Vector2
import org.openrndr.resourceUrl
private class SkeletonFilter : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/fx/skeleton.frag"))) {
var skeletonColor: ColorRGBa by parameters
var foregroundColor: ColorRGBa by parameters
var backgroundColor: ColorRGBa by parameters
init {
skeletonColor = ColorRGBa.WHITE
foregroundColor = ColorRGBa.GRAY
backgroundColor = ColorRGBa.TRANSPARENT
}
}
@Description("Skeleton")
class Skeleton : Filter() {
@DoubleParameter("threshold", 0.0, 1.0, order = 0)
var threshold = 0.5
@DoubleParameter("distance scale", 0.0, 1.0, order = 1)
var distanceScale = 1.0
@ColorParameter("skeleton color", order = 2)
var skeletonColor = ColorRGBa.WHITE
@ColorParameter("foreground color", order = 3)
var foregroundColor = ColorRGBa.GRAY
@ColorParameter("background color", order = 4)
var backgroundColor = ColorRGBa.TRANSPARENT
private val thresholdFilter = Threshold()
private var thresholded: ColorBuffer? = null
private val contourFilter = ContourPoints()
private var contoured: ColorBuffer? = null
private var copied: ColorBuffer? = null
private var jumpFlooder: JumpFlooder? = null
private val decodeFilter = PixelDistance()
private val skeletonFilter = SkeletonFilter()
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
if (thresholded == null) {
thresholded = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
}
if (contoured == null) {
contoured = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
}
if (jumpFlooder == null) {
jumpFlooder = JumpFlooder(target[0].width, target[0].height)
}
if (copied == null) {
copied = target[0].createEquivalent(type = ColorType.FLOAT32)
}
thresholdFilter.threshold = threshold
thresholdFilter.apply(source[0], thresholded!!)
contourFilter.apply(thresholded!!, contoured!!)
val result = jumpFlooder!!.jumpFlood(contoured!!)
decodeFilter.signedDistance = true
decodeFilter.originalSize = Vector2(target[0].width * 1.0, target[0].height * 1.0)
decodeFilter.distanceScale = distanceScale
decodeFilter.signedBit = false
decodeFilter.apply(arrayOf(result, thresholded!!), arrayOf(result))
result.copyTo(copied!!)
skeletonFilter.skeletonColor = skeletonColor
skeletonFilter.backgroundColor = backgroundColor
skeletonFilter.foregroundColor = foregroundColor
skeletonFilter.apply(copied!!, target[0])
}
}

View File

@@ -0,0 +1,87 @@
package org.openrndr.extra.jumpfill.fx
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.jumpfill.*
import org.openrndr.extra.parameters.ColorParameter
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter
import org.openrndr.math.Vector2
import org.openrndr.resourceUrl
import kotlin.math.sqrt
private class StraightSkeletonFilter : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/fx/straight-skeleton.frag"))) {
var angleThreshold: Double by parameters
var skeletonColor: ColorRGBa by parameters
var foregroundColor: ColorRGBa by parameters
var backgroundColor: ColorRGBa by parameters
init {
skeletonColor = ColorRGBa.WHITE
foregroundColor = ColorRGBa.GRAY
backgroundColor = ColorRGBa.TRANSPARENT
angleThreshold = sqrt(2.0) / 2.0;
}
}
@Description("Skeleton")
class StraightSkeleton : Filter() {
@DoubleParameter("threshold", 0.0, 1.0, order = 0)
var threshold = 0.5
@DoubleParameter("distance scale", 0.0, 1.0, order = 1)
var distanceScale = 1.0
@DoubleParameter("angle threshold", 0.0, 1.0, order = 2)
var angleThreshold = sqrt(2.0) / 2.0
@ColorParameter("skeleton color", order = 3)
var skeletonColor = ColorRGBa.WHITE
@ColorParameter("foreground color", order = 4)
var foregroundColor = ColorRGBa.GRAY
@ColorParameter("background color", order = 5)
var backgroundColor = ColorRGBa.TRANSPARENT
private val thresholdFilter = Threshold()
private var thresholded: ColorBuffer? = null
private val contourFilter = ContourPoints()
private var contoured: ColorBuffer? = null
private var copied: ColorBuffer? = null
private var jumpFlooder: JumpFlooder? = null
private val decodeFilter = PixelDirection()
private val skeletonFilter = StraightSkeletonFilter()
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
if (thresholded == null) {
thresholded = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
}
if (contoured == null) {
contoured = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
}
if (jumpFlooder == null) {
jumpFlooder = JumpFlooder(target[0].width, target[0].height)
}
if (copied == null) {
copied = target[0].createEquivalent(type = ColorType.FLOAT32)
}
thresholdFilter.threshold = threshold
thresholdFilter.apply(source[0], thresholded!!)
contourFilter.apply(thresholded!!, contoured!!)
val result = jumpFlooder!!.jumpFlood(contoured!!)
decodeFilter.originalSize = Vector2(target[0].width * 1.0, target[0].height * 1.0)
decodeFilter.distanceScale = distanceScale
decodeFilter.apply(arrayOf(result, thresholded!!), arrayOf(result))
result.copyTo(copied!!)
skeletonFilter.angleThreshold = angleThreshold
skeletonFilter.skeletonColor = skeletonColor
skeletonFilter.backgroundColor = backgroundColor
skeletonFilter.foregroundColor = foregroundColor
skeletonFilter.apply(copied!!, target[0])
}
}