Add skeleton filters to orx-jumpflood

This commit is contained in:
Edwin Jakobs
2020-04-21 11:44:59 +02:00
parent e660484c4d
commit dafd309924
14 changed files with 418 additions and 33 deletions

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@@ -1,3 +1,18 @@
sourceSets {
demo {
java {
srcDirs = ["src/demo/kotlin"]
compileClasspath += main.getCompileClasspath()
runtimeClasspath += main.getRuntimeClasspath()
}
}
}
dependencies { dependencies {
implementation project(":orx-fx") implementation project(":orx-fx")
demoImplementation project(":orx-noise")
demoImplementation("org.openrndr:openrndr-core:$openrndrVersion")
demoRuntimeOnly("org.openrndr:openrndr-gl3:$openrndrVersion")
demoRuntimeOnly("org.openrndr:openrndr-gl3-natives-$openrndrOS:$openrndrVersion")
demoImplementation(sourceSets.getByName("main").output)
} }

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@@ -0,0 +1,49 @@
package sketches
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.ColorType
import org.openrndr.draw.isolatedWithTarget
import org.openrndr.draw.renderTarget
import org.openrndr.extra.jumpfill.fx.Skeleton
import org.openrndr.extra.jumpfill.fx.StraightSkeleton
import org.openrndr.extra.noise.simplex
fun main() {
application {
configure {
width = 1280
height = 720
}
program {
val skeleton = Skeleton()
val input = renderTarget(width, height) {
colorBuffer()
}
val field = input.colorBuffer(0).createEquivalent(type = ColorType.FLOAT32)
extend {
drawer.isolatedWithTarget(input) {
// -- draw something interesting
drawer.stroke = null
drawer.background(ColorRGBa.BLACK)
drawer.fill = ColorRGBa.WHITE
drawer.circle(mouse.position, 300.0)
drawer.fill = ColorRGBa.BLACK
drawer.circle(mouse.position, 150.0)
drawer.fill = ColorRGBa.WHITE
for (i in 0 until 30) {
val time = seconds * 0.25
val x = simplex(i * 20, time) * width / 2 + width / 2
val y = simplex(i * 20 + 5, time) * height / 2 + height / 2
val r = simplex(i*30, time) * 50.0 + 50.0
drawer.circle(x, y, r)
}
}
skeleton.apply(input.colorBuffer(0), field)
drawer.image(field)
}
}
}
}

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@@ -0,0 +1,48 @@
package sketches
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.ColorType
import org.openrndr.draw.isolatedWithTarget
import org.openrndr.draw.renderTarget
import org.openrndr.extra.jumpfill.fx.StraightSkeleton
import org.openrndr.extra.noise.simplex
fun main() {
application {
configure {
width = 1280
height = 720
}
program {
val straightSkeleton = StraightSkeleton()
val input = renderTarget(width, height) {
colorBuffer()
}
val field = input.colorBuffer(0).createEquivalent(type = ColorType.FLOAT32)
extend {
drawer.isolatedWithTarget(input) {
// -- draw something interesting
drawer.stroke = null
drawer.background(ColorRGBa.BLACK)
drawer.fill = ColorRGBa.WHITE
drawer.circle(mouse.position, 300.0)
drawer.fill = ColorRGBa.BLACK
drawer.circle(mouse.position, 150.0)
drawer.fill = ColorRGBa.WHITE
for (i in 0 until 30) {
val time = seconds * 0.25
val x = simplex(i * 20, time) * width / 2 + width / 2
val y = simplex(i * 20 + 5, time) * height / 2 + height / 2
val r = simplex(i*30, time) * 50.0 + 50.0
drawer.circle(x, y, r)
}
}
straightSkeleton.apply(input.colorBuffer(0), field)
drawer.image(field)
}
}
}
}

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@@ -24,6 +24,8 @@ class DistanceField : Filter() {
private val decodeFilter = PixelDistance() private val decodeFilter = PixelDistance()
var signedDistance = false
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) { override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
if (thresholded == null) { if (thresholded == null) {
thresholded = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R) thresholded = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
@@ -38,10 +40,11 @@ class DistanceField : Filter() {
thresholdFilter.apply(source[0], thresholded!!) thresholdFilter.apply(source[0], thresholded!!)
contourFilter.apply(thresholded!!, contoured!!) contourFilter.apply(thresholded!!, contoured!!)
val result = jumpFlooder!!.jumpFlood(contoured!!) val result = jumpFlooder!!.jumpFlood(contoured!!)
decodeFilter.signedDistance = signedDistance
decodeFilter.originalSize = Vector2(target[0].width * 1.0, target[0].height * 1.0) decodeFilter.originalSize = Vector2(target[0].width * 1.0, target[0].height * 1.0)
decodeFilter.distanceScale = distanceScale decodeFilter.distanceScale = distanceScale
decodeFilter.signedBit = false decodeFilter.signedBit = false
decodeFilter.apply(result, result) decodeFilter.apply(arrayOf(result, thresholded!!), arrayOf(result))
result.copyTo(target[0]) result.copyTo(target[0])
} }
} }

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@@ -42,10 +42,12 @@ class PixelDistance : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/pixel
var distanceScale: Double by parameters var distanceScale: Double by parameters
var originalSize: Vector2 by parameters var originalSize: Vector2 by parameters
var signedBit: Boolean by parameters var signedBit: Boolean by parameters
var signedDistance: Boolean by parameters
init { init {
distanceScale = 1.0 distanceScale = 1.0
originalSize = Vector2(512.0, 512.0) originalSize = Vector2(512.0, 512.0)
signedBit = true signedBit = true
signedDistance = false
} }
} }
@@ -120,7 +122,7 @@ class JumpFlooder(val width: Int, val height: Int, format: ColorFormat = ColorFo
} }
} }
private fun encodeDecodeBitmap(drawer: Drawer, preprocess: Filter, decoder: Filter, bitmap: ColorBuffer, private fun encodeDecodeBitmap(preprocess: Filter, decoder: Filter, bitmap: ColorBuffer,
jumpFlooder: JumpFlooder? = null, jumpFlooder: JumpFlooder? = null,
result: ColorBuffer? = null result: ColorBuffer? = null
): ColorBuffer { ): ColorBuffer {
@@ -136,7 +138,6 @@ private fun encodeDecodeBitmap(drawer: Drawer, preprocess: Filter, decoder: Filt
if (jumpFlooder == null) { if (jumpFlooder == null) {
_jumpFlooder.destroy() _jumpFlooder.destroy()
} }
return _result return _result
} }
@@ -144,19 +145,17 @@ private fun encodeDecodeBitmap(drawer: Drawer, preprocess: Filter, decoder: Filt
* Creates a color buffer containing the coordinates of the nearest centroids * Creates a color buffer containing the coordinates of the nearest centroids
* @param bitmap a ColorBuffer with centroids in red (> 0) * @param bitmap a ColorBuffer with centroids in red (> 0)
*/ */
fun centroidsFromBitmap(drawer: Drawer, bitmap: ColorBuffer, fun centroidsFromBitmap(bitmap: ColorBuffer,
jumpFlooder: JumpFlooder? = null, jumpFlooder: JumpFlooder? = null,
result: ColorBuffer? = null result: ColorBuffer? = null
): ColorBuffer = encodeDecodeBitmap(drawer, passthrough, passthrough, bitmap, jumpFlooder, result) ): ColorBuffer = encodeDecodeBitmap(passthrough, passthrough, bitmap, jumpFlooder, result)
fun distanceFieldFromBitmap(drawer: Drawer, bitmap: ColorBuffer, fun distanceFieldFromBitmap(bitmap: ColorBuffer,
jumpFlooder: JumpFlooder? = null, jumpFlooder: JumpFlooder? = null,
result: ColorBuffer? = null result: ColorBuffer? = null
): ColorBuffer = encodeDecodeBitmap(drawer, contourPoints, pixelDistance, bitmap, jumpFlooder, result) ): ColorBuffer = encodeDecodeBitmap(contourPoints, pixelDistance, bitmap, jumpFlooder, result)
fun directionFieldFromBitmap(drawer: Drawer, bitmap: ColorBuffer, fun directionFieldFromBitmap(bitmap: ColorBuffer,
jumpFlooder: JumpFlooder? = null, jumpFlooder: JumpFlooder? = null,
result: ColorBuffer? = null result: ColorBuffer? = null
): ColorBuffer = encodeDecodeBitmap(drawer, contourPoints, pixelDirection, bitmap, jumpFlooder, result) ): ColorBuffer = encodeDecodeBitmap(contourPoints, pixelDirection, bitmap, jumpFlooder, result)

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@@ -47,14 +47,12 @@ class InnerGlow : Filter() {
@DoubleParameter("image opacity", 0.0, 1.0) @DoubleParameter("image opacity", 0.0, 1.0)
var imageOpacity = 1.0 var imageOpacity = 1.0
@ColorParameter("color") @ColorParameter("color")
var color = ColorRGBa.WHITE var color = ColorRGBa.WHITE
private var jumpFlooder: JumpFlooder? = null private var jumpFlooder: JumpFlooder? = null
private val decodeFilter = PixelDirection() private val decodeFilter = PixelDirection()
private val glowFilter = InnerGlowFilter() private val glowFilter = InnerGlowFilter()
private var distance: ColorBuffer? = null private var distance: ColorBuffer? = null
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) { override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {

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@@ -16,6 +16,7 @@ private class InpaintFilter : Filter(filterShaderFromUrl(resourceUrl("/shaders/g
var opacity: Double by parameters var opacity: Double by parameters
var shape: Double by parameters var shape: Double by parameters
var width: Double by parameters var width: Double by parameters
init { init {
noise = 0.0 noise = 0.0
imageOpacity = 1.0 imageOpacity = 1.0
@@ -33,7 +34,6 @@ class Inpaint : Filter() {
@DoubleParameter("noise", 0.0, 1.0) @DoubleParameter("noise", 0.0, 1.0)
var noise = 0.1 var noise = 0.1
@DoubleParameter("opacity", 0.0, 1.0) @DoubleParameter("opacity", 0.0, 1.0)
var opacity = 1.0 var opacity = 1.0
@@ -43,7 +43,6 @@ class Inpaint : Filter() {
@DoubleParameter("shape", 0.0, 10.0) @DoubleParameter("shape", 0.0, 10.0)
var shape = 0.0 var shape = 0.0
private var jumpFlooder: JumpFlooder? = null private var jumpFlooder: JumpFlooder? = null
private val decodeFilter = PixelDirection() private val decodeFilter = PixelDirection()
private val inpaintFilter = InpaintFilter() private val inpaintFilter = InpaintFilter()

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@@ -47,13 +47,12 @@ class OuterGlow : Filter() {
@DoubleParameter("image opacity", 0.0, 1.0) @DoubleParameter("image opacity", 0.0, 1.0)
var imageOpacity = 1.0 var imageOpacity = 1.0
@ColorParameter("color") @ColorParameter("color")
var color = ColorRGBa.WHITE var color = ColorRGBa.WHITE
private var jumpFlooder: JumpFlooder? = null private var jumpFlooder: JumpFlooder? = null
private val decodeFilter = PixelDirection() private val decodeFilter = PixelDirection()
private val glowFilter = org.openrndr.extra.jumpfill.fx.OuterGlowFilter() private val glowFilter = OuterGlowFilter()
private var distance: ColorBuffer? = null private var distance: ColorBuffer? = null

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@@ -0,0 +1,83 @@
package org.openrndr.extra.jumpfill.fx
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.jumpfill.*
import org.openrndr.extra.parameters.ColorParameter
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter
import org.openrndr.math.Vector2
import org.openrndr.resourceUrl
private class SkeletonFilter : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/fx/skeleton.frag"))) {
var skeletonColor: ColorRGBa by parameters
var foregroundColor: ColorRGBa by parameters
var backgroundColor: ColorRGBa by parameters
init {
skeletonColor = ColorRGBa.WHITE
foregroundColor = ColorRGBa.GRAY
backgroundColor = ColorRGBa.TRANSPARENT
}
}
@Description("Skeleton")
class Skeleton : Filter() {
@DoubleParameter("threshold", 0.0, 1.0, order = 0)
var threshold = 0.5
@DoubleParameter("distance scale", 0.0, 1.0, order = 1)
var distanceScale = 1.0
@ColorParameter("skeleton color", order = 2)
var skeletonColor = ColorRGBa.WHITE
@ColorParameter("foreground color", order = 3)
var foregroundColor = ColorRGBa.GRAY
@ColorParameter("background color", order = 4)
var backgroundColor = ColorRGBa.TRANSPARENT
private val thresholdFilter = Threshold()
private var thresholded: ColorBuffer? = null
private val contourFilter = ContourPoints()
private var contoured: ColorBuffer? = null
private var copied: ColorBuffer? = null
private var jumpFlooder: JumpFlooder? = null
private val decodeFilter = PixelDistance()
private val skeletonFilter = SkeletonFilter()
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
if (thresholded == null) {
thresholded = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
}
if (contoured == null) {
contoured = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
}
if (jumpFlooder == null) {
jumpFlooder = JumpFlooder(target[0].width, target[0].height)
}
if (copied == null) {
copied = target[0].createEquivalent(type = ColorType.FLOAT32)
}
thresholdFilter.threshold = threshold
thresholdFilter.apply(source[0], thresholded!!)
contourFilter.apply(thresholded!!, contoured!!)
val result = jumpFlooder!!.jumpFlood(contoured!!)
decodeFilter.signedDistance = true
decodeFilter.originalSize = Vector2(target[0].width * 1.0, target[0].height * 1.0)
decodeFilter.distanceScale = distanceScale
decodeFilter.signedBit = false
decodeFilter.apply(arrayOf(result, thresholded!!), arrayOf(result))
result.copyTo(copied!!)
skeletonFilter.skeletonColor = skeletonColor
skeletonFilter.backgroundColor = backgroundColor
skeletonFilter.foregroundColor = foregroundColor
skeletonFilter.apply(copied!!, target[0])
}
}

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@@ -0,0 +1,87 @@
package org.openrndr.extra.jumpfill.fx
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.*
import org.openrndr.extra.jumpfill.*
import org.openrndr.extra.parameters.ColorParameter
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter
import org.openrndr.math.Vector2
import org.openrndr.resourceUrl
import kotlin.math.sqrt
private class StraightSkeletonFilter : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/fx/straight-skeleton.frag"))) {
var angleThreshold: Double by parameters
var skeletonColor: ColorRGBa by parameters
var foregroundColor: ColorRGBa by parameters
var backgroundColor: ColorRGBa by parameters
init {
skeletonColor = ColorRGBa.WHITE
foregroundColor = ColorRGBa.GRAY
backgroundColor = ColorRGBa.TRANSPARENT
angleThreshold = sqrt(2.0) / 2.0;
}
}
@Description("Skeleton")
class StraightSkeleton : Filter() {
@DoubleParameter("threshold", 0.0, 1.0, order = 0)
var threshold = 0.5
@DoubleParameter("distance scale", 0.0, 1.0, order = 1)
var distanceScale = 1.0
@DoubleParameter("angle threshold", 0.0, 1.0, order = 2)
var angleThreshold = sqrt(2.0) / 2.0
@ColorParameter("skeleton color", order = 3)
var skeletonColor = ColorRGBa.WHITE
@ColorParameter("foreground color", order = 4)
var foregroundColor = ColorRGBa.GRAY
@ColorParameter("background color", order = 5)
var backgroundColor = ColorRGBa.TRANSPARENT
private val thresholdFilter = Threshold()
private var thresholded: ColorBuffer? = null
private val contourFilter = ContourPoints()
private var contoured: ColorBuffer? = null
private var copied: ColorBuffer? = null
private var jumpFlooder: JumpFlooder? = null
private val decodeFilter = PixelDirection()
private val skeletonFilter = StraightSkeletonFilter()
override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
if (thresholded == null) {
thresholded = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
}
if (contoured == null) {
contoured = colorBuffer(target[0].width, target[0].height, format = ColorFormat.R)
}
if (jumpFlooder == null) {
jumpFlooder = JumpFlooder(target[0].width, target[0].height)
}
if (copied == null) {
copied = target[0].createEquivalent(type = ColorType.FLOAT32)
}
thresholdFilter.threshold = threshold
thresholdFilter.apply(source[0], thresholded!!)
contourFilter.apply(thresholded!!, contoured!!)
val result = jumpFlooder!!.jumpFlood(contoured!!)
decodeFilter.originalSize = Vector2(target[0].width * 1.0, target[0].height * 1.0)
decodeFilter.distanceScale = distanceScale
decodeFilter.apply(arrayOf(result, thresholded!!), arrayOf(result))
result.copyTo(copied!!)
skeletonFilter.angleThreshold = angleThreshold
skeletonFilter.skeletonColor = skeletonColor
skeletonFilter.backgroundColor = backgroundColor
skeletonFilter.foregroundColor = foregroundColor
skeletonFilter.apply(copied!!, target[0])
}
}

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@@ -0,0 +1,44 @@
#version 330 core
uniform sampler2D tex0;// signed distance
uniform vec4 skeletonColor;
uniform vec4 backgroundColor;
uniform vec4 foregroundColor;
uniform float angleTreshold;
in vec2 v_texCoord0;
out vec4 o_color;
void main() {
float centerDistance = texture(tex0, v_texCoord0).r;
vec2 step = 1.0 / textureSize(tex0, 0);
float minDistance = 1000.0;
float nd = texture(tex0, v_texCoord0 + step * vec2(0.0, -1.0)).r;
float ed = texture(tex0, v_texCoord0 + step * vec2(1.0, 0.0)).r;
float wd = texture(tex0, v_texCoord0 + step * vec2(-1.0, 0.0)).r;
float sd = texture(tex0, v_texCoord0 + step * vec2(0.0, 1.0)).r;
float nd2 = texture(tex0, v_texCoord0 + step * vec2(-1.0, -1.0)).r;
float ed2 = texture(tex0, v_texCoord0 + step * vec2(-1.0, 1.0)).r;
float wd2 = texture(tex0, v_texCoord0 + step * vec2(1.0, -1.0)).r;
float sd2 = texture(tex0, v_texCoord0 + step * vec2(1.0, 1.0)).r;
float r = -centerDistance * 8.0 + nd + ed + wd + sd + nd2 + ed2 + wd2 + sd2;
vec4 fc = vec4(0.0);
if (centerDistance < 0.0) {
fc += foregroundColor * foregroundColor.a;
} else {
fc += backgroundColor * backgroundColor.a;
}
if (r > 0.0 && centerDistance < 0.0) {
fc = fc * (1.0 - skeletonColor.a) + (skeletonColor * skeletonColor.a);
}
o_color = fc;
}

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@@ -0,0 +1,48 @@
#version 330 core
uniform sampler2D tex0;// signed distance
uniform vec4 skeletonColor;
uniform vec4 backgroundColor;
uniform vec4 foregroundColor;
uniform float angleTreshold;
in vec2 v_texCoord0;
out vec4 o_color;
void main() {
vec4 ct = texture(tex0, v_texCoord0);
vec2 cd = normalize(ct.xy);
vec2 step = 1.0 / textureSize(tex0, 0);
float minDistance = 1000.0;
vec4 nt = texture(tex0, v_texCoord0 + step * vec2(0.0, -1.0));
vec2 nd = normalize(nt.xy);
vec4 et = texture(tex0, v_texCoord0 + step * vec2(1.0, 0.0));
vec2 ed = normalize(et.xy);
vec4 wt = texture(tex0, v_texCoord0 + step * vec2(-1.0, 0.0));
vec2 wd = normalize(wt.xy);
vec4 st = texture(tex0, v_texCoord0 + step * vec2(0.0, 1.0));
vec2 sd = normalize(st.xy);
float d0 = dot(cd, nd);
float d1 = dot(cd, ed);
float d2 = dot(cd, wd);
float d3 = dot(cd, sd);
float r = (d0+d1+d2+d3);
vec4 fc = vec4(0.0);
if (ct.z > 0.0) {
fc += foregroundColor * foregroundColor.a;
} else {
fc += backgroundColor * backgroundColor.a;
}
if ((d0 < angleTreshold || d1 < angleTreshold || d2 < angleTreshold || d3 < angleTreshold) && ct.z > 0.0 && length(ct.xy) > 4) {
fc = fc * (1.0 - skeletonColor.a) + (skeletonColor * skeletonColor.a);
}
o_color = fc;
}

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@@ -10,11 +10,14 @@ in vec2 v_texCoord0;
out vec4 o_color; out vec4 o_color;
void main() { void main() {
vec2 size = textureSize(tex0, 0); vec2 sizeDF = textureSize(tex0, 0); // this is always square
vec2 fixUp = v_texCoord0; vec2 sizeTF = textureSize(tex1, 0); // this can be non-square
vec2 pixelPosition = fixUp;
vec2 pixelPosition = v_texCoord0;
vec2 centroidPixelPosition = texture(tex0, v_texCoord0).xy; vec2 centroidPixelPosition = texture(tex0, v_texCoord0).xy;
vec2 pixelDistance = (centroidPixelPosition - pixelPosition) * size * vec2(1.0, -1.0); vec2 pixelDistance = (centroidPixelPosition - pixelPosition) * sizeDF * vec2(1.0, -1.0);
float threshold = texture(tex1, v_texCoord0).r; vec2 dfTf = sizeDF / sizeTF; // texture adjusment factor
float threshold = texture(tex1, v_texCoord0 * dfTf).r;
o_color = vec4(pixelDistance * distanceScale, threshold, 1.0); o_color = vec4(pixelDistance * distanceScale, threshold, 1.0);
} }

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@@ -6,24 +6,34 @@ uniform sampler2D tex1;
uniform vec2 originalSize; uniform vec2 originalSize;
uniform float distanceScale; uniform float distanceScale;
uniform bool signedBit; uniform bool signedBit;
uniform bool signedDistance;
in vec2 v_texCoord0; in vec2 v_texCoord0;
out vec4 o_color; out vec4 o_color;
void main() { void main() {
vec2 size = textureSize(tex0, 0); vec2 sizeDF = textureSize(tex0, 0); // this is always square
vec2 fixUp = v_texCoord0; vec2 sizeTF = textureSize(tex1, 0); // this can be non-square
vec2 pixelPosition = v_texCoord0;
vec2 pixelPosition = fixUp;
vec2 centroidPixelPosition = texture(tex0, v_texCoord0).xy; vec2 centroidPixelPosition = texture(tex0, v_texCoord0).xy;
vec2 pixelDistance = (centroidPixelPosition - pixelPosition) * size * vec2(1.0, -1.0); vec2 pixelDistance = (centroidPixelPosition - pixelPosition) * sizeDF * vec2(1.0, -1.0);
float threshold = texture(tex1, v_texCoord0).r;
vec2 dfTf = sizeDF / sizeTF; // texture adjusment factor
float threshold = texture(tex1, v_texCoord0 * dfTf).r;
float distance = length(pixelDistance) * distanceScale;
if (signedDistance) {
if (threshold > 0.5) {
distance *= -1.0;
}
}
if (signedBit) { if (signedBit) {
o_color = vec4(length(pixelDistance)* distanceScale, threshold, 0.0, 1.0); o_color = vec4(distance, threshold, 0.0, 1.0);
} else { } else {
o_color = vec4(vec3(length(pixelDistance) * distanceScale), 1.0); o_color = vec4(vec3(distance), 1.0);
} }
} }