[orx-mesh, orx-mesh-generator, orx-obj-loader] Add decal and tangent tools
This commit is contained in:
201
orx-mesh-generators/src/commonMain/kotlin/decal/Decal.kt
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201
orx-mesh-generators/src/commonMain/kotlin/decal/Decal.kt
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package org.openrndr.extra.meshgenerators.decal
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import org.openrndr.extra.mesh.*
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import kotlin.math.abs
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/**
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* Create a decal mesh
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* @param projectorMatrix
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* @param size
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*/
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fun IMeshData.decal(
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projectorMatrix: Matrix44,
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size: Vector3
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): IVertexData {
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require(isTriangular())
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val projectorMatrixInverse = projectorMatrix.inversed
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val positions = vertexData.positions.slice(polygons.flatMap { it.positions }).map {
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(projectorMatrixInverse * (it.xyz1)).div
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}
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val normals = vertexData.normals.slice(polygons.flatMap { it.normals })
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val textureCoords = vertexData.textureCoords.slice(polygons.flatMap { it.textureCoords })
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val colors = vertexData.colors.slice(polygons.flatMap { it.colors })
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val tangents = vertexData.tangents.slice(polygons.flatMap { it.tangents })
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val bitangents = vertexData.bitangents.slice(polygons.flatMap { it.bitangents })
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var decalVertices: IVertexData = VertexData(positions, textureCoords, colors, normals, tangents, bitangents)
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decalVertices = decalVertices.clipToPlane(size, Vector3(1.0, 0.0, 0.0))
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decalVertices = decalVertices.clipToPlane(size, Vector3(-1.0, 0.0, 0.0))
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decalVertices = decalVertices.clipToPlane(size, Vector3(0.0, 1.0, 0.0))
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decalVertices = decalVertices.clipToPlane(size, Vector3(0.0, -1.0, 0.0))
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decalVertices = decalVertices.clipToPlane(size, Vector3(0.0, 0.0, 1.0))
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decalVertices = decalVertices.clipToPlane(size, Vector3(0.0, 0.0, -1.0))
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val decalMesh = MutableVertexData()
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for (i in decalVertices.positions.indices) {
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val v = decalVertices[i]
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val w = v.copy(
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position = (projectorMatrix * v.position.xyz1).div,
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textureCoord = v.position.xy / size.xy + Vector2(0.5)
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)
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decalMesh.add(w)
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}
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return decalMesh
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}
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fun IVertexData.clipToPlane(
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size: Vector3,
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plane: Vector3
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): IVertexData {
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val outVertices = MutableVertexData()
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val s = 0.5 * abs(size.dot(plane))
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fun clip(
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v0: Point,
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v1: Point, p: Vector3, s: Double
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): Point {
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val d0 = v0.position.dot(p) - s;
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val d1 = v1.position.dot(p) - s;
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val s0 = d0 / (d0 - d1)
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val v = Point(
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v0.position + (v1.position - v0.position) * s0,
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if (v0.textureCoord != null) {
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v0.textureCoord!! + (v1.textureCoord!! - v0.textureCoord!!) * s0
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} else {
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null
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},
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if (v0.color != null) {
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v0.color!! + (v1.color!! - v0.color!!) * s0
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} else {
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null
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},
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if (v0.normal != null) {
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v0.normal!! + (v1.normal!! - v0.normal!!) * s0
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} else {
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null
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},
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if (v0.tangent != null) {
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v0.tangent!! + (v1.tangent!! - v0.tangent!!) * s0
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} else {
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null
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},
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if (v0.bitangent != null) {
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v0.bitangent!! + (v1.bitangent!! - v0.bitangent!!) * s0
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} else {
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null
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}
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)
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return v
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}
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for (i in positions.indices step 3) {
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val d1 = positions[i + 0].dot(plane) - s
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val d2 = positions[i + 1].dot(plane) - s
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val d3 = positions[i + 2].dot(plane) - s
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val v1Out = d1 > 0
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val v2Out = d2 > 0
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val v3Out = d3 > 0
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val total = (if (v1Out) 1 else 0) + (if (v2Out) 1 else 0) + (if (v3Out) 1 else 0)
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when (total) {
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0 -> {
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outVertices.add(this[i])
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outVertices.add(this[i + 1])
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outVertices.add(this[i + 2])
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}
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1 -> {
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if (v1Out) {
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val nV1 = this[i + 1]
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val nV2 = this[i + 2]
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val nV3 = clip(this[i], nV1, plane, s)
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val nV4 = clip(this[i], nV2, plane, s)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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outVertices.add(nV4)
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outVertices.add(nV3)
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outVertices.add(nV2)
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}
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if (v2Out) {
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val nV1 = this[i];
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val nV2 = this[i + 2];
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val nV3 = clip(this[i + 1], nV1, plane, s)
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val nV4 = clip(this[i + 1], nV2, plane, s)
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outVertices.add(nV3)
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outVertices.add(nV2)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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outVertices.add(nV4)
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}
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if (v3Out) {
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val nV1 = this[i]
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val nV2 = this[i + 1]
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val nV3 = clip(this[i + 2], nV1, plane, s)
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val nV4 = clip(this[i + 2], nV2, plane, s)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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outVertices.add(nV4)
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outVertices.add(nV3)
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outVertices.add(nV2)
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}
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}
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2 -> {
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if (!v1Out) {
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val nV1 = this[i]
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val nV2 = clip(nV1, this[i + 1], plane, s)
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val nV3 = clip(nV1, this[i + 2], plane, s)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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}
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if (!v2Out) {
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val nV1 = this[i + 1]
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val nV2 = clip(nV1, this[i + 2], plane, s)
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val nV3 = clip(nV1, this[i], plane, s)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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}
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if (!v3Out) {
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val nV1 = this[i + 2]
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val nV2 = clip(nV1, this[i], plane, s)
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val nV3 = clip(nV1, this[i + 1], plane, s)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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}
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}
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else -> {
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}
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}
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}
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return outVertices
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}
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@@ -0,0 +1,63 @@
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package org.openrndr.extra.meshgenerators.normals
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import org.openrndr.extra.mesh.IMeshData
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import org.openrndr.extra.mesh.IndexedPolygon
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import org.openrndr.extra.mesh.MeshData
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import org.openrndr.extra.mesh.VertexData
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import org.openrndr.math.Vector3
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/**
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* Estimate per-vertex normals
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*/
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fun IMeshData.estimateNormals(): MeshData {
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val normals = MutableList(vertexData.positions.size) { Vector3.ZERO }
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for (polygon in polygons) {
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for (p in polygon.positions) {
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normals[p] += polygon.normal(vertexData)
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}
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}
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for (i in normals.indices) {
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normals[i] = normals[i].normalized
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}
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return MeshData(
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VertexData(
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vertexData.positions,
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vertexData.textureCoords,
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vertexData.colors,
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normals,
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vertexData.tangents,
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vertexData.bitangents
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),
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polygons.map {
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IndexedPolygon(it.positions, it.textureCoords, it.colors, it.positions, it.tangents, it.bitangents)
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})
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}
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/**
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* Assign vertex normals based on face normals
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*/
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fun IMeshData.assignFaceNormals(): MeshData {
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val normals = MutableList(polygons.size) { Vector3.ZERO }
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for (i in polygons.indices) {
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normals[i] = polygons[i].normal(vertexData)
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}
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return MeshData(
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VertexData(
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vertexData.positions,
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vertexData.textureCoords,
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vertexData.colors,
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normals,
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vertexData.tangents,
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vertexData.bitangents
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),
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polygons.mapIndexed { index, it ->
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IndexedPolygon(it.positions, it.textureCoords, it.colors, it.positions.map {
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index
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}, it.tangents, it.bitangents)
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})
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}
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@@ -0,0 +1,94 @@
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package org.openrndr.extra.meshgenerators.tangents
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import org.openrndr.extra.mesh.*
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import org.openrndr.math.Vector3
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/**
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* Estimate tangents from normals and texture coordinates
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* https://terathon.com/blog/tangent-space.html
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*/
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fun IMeshData.estimateTangents(): MeshData {
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require(vertexData.textureCoords.isNotEmpty()) {
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"need texture coordinates to estimate tangents"
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}
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require(isTriangular()) {
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}
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val normals = MutableList(vertexData.positions.size) { Vector3.ZERO }
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val tan1 = MutableList(vertexData.positions.size) { Vector3.ZERO }
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val tan2 = MutableList(vertexData.positions.size) { Vector3.ZERO }
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for (polygon in polygons) {
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val v1 = vertexData.positions[polygon.positions[0]]
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val v2 = vertexData.positions[polygon.positions[1]]
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val v3 = vertexData.positions[polygon.positions[2]]
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val w1 = vertexData.textureCoords[polygon.textureCoords[0]]
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val w2 = vertexData.textureCoords[polygon.textureCoords[1]]
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val w3 = vertexData.textureCoords[polygon.textureCoords[2]]
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val x1 = (v2.x - v1.x)
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val x2 = (v3.x - v1.x)
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val y1 = (v2.y - v1.y)
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val y2 = (v3.y - v1.y)
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val z1 = (v2.z - v1.z)
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val z2 = (v3.z - v1.z)
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val s1 = (w2.x - w1.x)
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val s2 = (w3.x - w1.x)
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val t1 = (w2.y - w1.y)
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val t2 = (w3.y - w1.y)
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var det = s1 * t2 - s2 * t1
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if (det == 0.0) det = 1.0
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val r = 1.0/ (det)
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val sdir = Vector3(
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(t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r,
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(t2 * z1 - t1 * z2) * r
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).normalized
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val tdir = Vector3(
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(s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r,
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(s1 * z2 - s2 * z1) * r
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).normalized
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tan1[polygon.positions[0]] += sdir
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tan1[polygon.positions[1]] += sdir
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tan1[polygon.positions[2]] += sdir
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tan2[polygon.positions[0]] += tdir
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tan2[polygon.positions[1]] += tdir
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tan2[polygon.positions[2]] += tdir
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normals[polygon.positions[0]] += vertexData.normals[polygon.normals[0]]
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normals[polygon.positions[1]] += vertexData.normals[polygon.normals[1]]
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normals[polygon.positions[2]] += vertexData.normals[polygon.normals[2]]
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}
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for (a in 0 until vertexData.positions.size) {
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normals[a] = normals[a].normalized
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tan1[a] = tan1[a].normalized
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tan2[a] = tan2[a].normalized
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val t = tan1[a]
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val n = normals[a]
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tan1[a] = (t - n * n.dot(t)).normalized
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val w = if ((n.cross(t)).dot(tan2[a]) < 0.0f) -1.0 else 1.0
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tan2[a] = n.cross((t)).normalized * w
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}
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return MeshData(VertexData(vertexData.positions, vertexData.textureCoords, vertexData.colors, normals, tan1, tan2),
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polygons = polygons.map {
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IndexedPolygon(
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it.positions,
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it.textureCoords,
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it.colors,
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normals = it.positions,
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tangents = it.positions,
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bitangents = it.positions
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)
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}
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)
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}
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Reference in New Issue
Block a user