[orx-mesh, orx-mesh-generator, orx-obj-loader] Add decal and tangent tools
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201
orx-mesh-generators/src/commonMain/kotlin/decal/Decal.kt
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201
orx-mesh-generators/src/commonMain/kotlin/decal/Decal.kt
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package org.openrndr.extra.meshgenerators.decal
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import org.openrndr.extra.mesh.*
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import kotlin.math.abs
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/**
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* Create a decal mesh
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* @param projectorMatrix
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* @param size
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*/
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fun IMeshData.decal(
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projectorMatrix: Matrix44,
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size: Vector3
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): IVertexData {
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require(isTriangular())
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val projectorMatrixInverse = projectorMatrix.inversed
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val positions = vertexData.positions.slice(polygons.flatMap { it.positions }).map {
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(projectorMatrixInverse * (it.xyz1)).div
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}
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val normals = vertexData.normals.slice(polygons.flatMap { it.normals })
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val textureCoords = vertexData.textureCoords.slice(polygons.flatMap { it.textureCoords })
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val colors = vertexData.colors.slice(polygons.flatMap { it.colors })
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val tangents = vertexData.tangents.slice(polygons.flatMap { it.tangents })
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val bitangents = vertexData.bitangents.slice(polygons.flatMap { it.bitangents })
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var decalVertices: IVertexData = VertexData(positions, textureCoords, colors, normals, tangents, bitangents)
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decalVertices = decalVertices.clipToPlane(size, Vector3(1.0, 0.0, 0.0))
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decalVertices = decalVertices.clipToPlane(size, Vector3(-1.0, 0.0, 0.0))
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decalVertices = decalVertices.clipToPlane(size, Vector3(0.0, 1.0, 0.0))
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decalVertices = decalVertices.clipToPlane(size, Vector3(0.0, -1.0, 0.0))
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decalVertices = decalVertices.clipToPlane(size, Vector3(0.0, 0.0, 1.0))
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decalVertices = decalVertices.clipToPlane(size, Vector3(0.0, 0.0, -1.0))
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val decalMesh = MutableVertexData()
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for (i in decalVertices.positions.indices) {
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val v = decalVertices[i]
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val w = v.copy(
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position = (projectorMatrix * v.position.xyz1).div,
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textureCoord = v.position.xy / size.xy + Vector2(0.5)
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)
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decalMesh.add(w)
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}
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return decalMesh
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}
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fun IVertexData.clipToPlane(
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size: Vector3,
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plane: Vector3
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): IVertexData {
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val outVertices = MutableVertexData()
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val s = 0.5 * abs(size.dot(plane))
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fun clip(
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v0: Point,
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v1: Point, p: Vector3, s: Double
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): Point {
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val d0 = v0.position.dot(p) - s;
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val d1 = v1.position.dot(p) - s;
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val s0 = d0 / (d0 - d1)
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val v = Point(
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v0.position + (v1.position - v0.position) * s0,
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if (v0.textureCoord != null) {
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v0.textureCoord!! + (v1.textureCoord!! - v0.textureCoord!!) * s0
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} else {
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null
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},
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if (v0.color != null) {
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v0.color!! + (v1.color!! - v0.color!!) * s0
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} else {
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null
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},
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if (v0.normal != null) {
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v0.normal!! + (v1.normal!! - v0.normal!!) * s0
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} else {
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null
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},
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if (v0.tangent != null) {
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v0.tangent!! + (v1.tangent!! - v0.tangent!!) * s0
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} else {
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null
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},
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if (v0.bitangent != null) {
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v0.bitangent!! + (v1.bitangent!! - v0.bitangent!!) * s0
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} else {
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null
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}
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)
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return v
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}
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for (i in positions.indices step 3) {
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val d1 = positions[i + 0].dot(plane) - s
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val d2 = positions[i + 1].dot(plane) - s
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val d3 = positions[i + 2].dot(plane) - s
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val v1Out = d1 > 0
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val v2Out = d2 > 0
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val v3Out = d3 > 0
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val total = (if (v1Out) 1 else 0) + (if (v2Out) 1 else 0) + (if (v3Out) 1 else 0)
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when (total) {
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0 -> {
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outVertices.add(this[i])
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outVertices.add(this[i + 1])
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outVertices.add(this[i + 2])
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}
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1 -> {
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if (v1Out) {
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val nV1 = this[i + 1]
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val nV2 = this[i + 2]
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val nV3 = clip(this[i], nV1, plane, s)
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val nV4 = clip(this[i], nV2, plane, s)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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outVertices.add(nV4)
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outVertices.add(nV3)
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outVertices.add(nV2)
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}
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if (v2Out) {
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val nV1 = this[i];
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val nV2 = this[i + 2];
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val nV3 = clip(this[i + 1], nV1, plane, s)
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val nV4 = clip(this[i + 1], nV2, plane, s)
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outVertices.add(nV3)
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outVertices.add(nV2)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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outVertices.add(nV4)
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}
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if (v3Out) {
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val nV1 = this[i]
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val nV2 = this[i + 1]
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val nV3 = clip(this[i + 2], nV1, plane, s)
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val nV4 = clip(this[i + 2], nV2, plane, s)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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outVertices.add(nV4)
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outVertices.add(nV3)
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outVertices.add(nV2)
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}
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}
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2 -> {
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if (!v1Out) {
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val nV1 = this[i]
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val nV2 = clip(nV1, this[i + 1], plane, s)
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val nV3 = clip(nV1, this[i + 2], plane, s)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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}
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if (!v2Out) {
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val nV1 = this[i + 1]
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val nV2 = clip(nV1, this[i + 2], plane, s)
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val nV3 = clip(nV1, this[i], plane, s)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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}
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if (!v3Out) {
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val nV1 = this[i + 2]
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val nV2 = clip(nV1, this[i], plane, s)
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val nV3 = clip(nV1, this[i + 1], plane, s)
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outVertices.add(nV1)
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outVertices.add(nV2)
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outVertices.add(nV3)
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}
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}
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else -> {
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}
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}
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}
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return outVertices
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}
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