Improved jumpflood

This commit is contained in:
Edwin Jakobs
2019-08-14 15:45:18 +02:00
parent 91487fef7e
commit e2b59059dc
3 changed files with 65 additions and 75 deletions

View File

@@ -5,6 +5,9 @@ import org.openrndr.draw.*
import org.openrndr.filter.blend.passthrough
import org.openrndr.math.Matrix44
import org.openrndr.resourceUrl
import kotlin.math.ceil
import kotlin.math.max
import kotlin.math.pow
class EncodePoints : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/encode-points.frag")))
class JumpFlood : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/jumpflood.frag"))) {
@@ -30,38 +33,26 @@ private val pixelDirection by lazy { PixelDirection() }
private val contourPoints by lazy { ContourPoints() }
private val threshold by lazy { Threshold() }
class JumpFlooder(val width: Int, val height: Int) {
private val dimension = Math.max(width, height)
private val exp = Math.ceil(Math.log(dimension.toDouble()) / Math.log(2.0)).toInt()
private val squareDim = Math.pow(2.0, exp.toDouble()).toInt()
class JumpFlooder(val width: Int, val height: Int, format:ColorFormat = ColorFormat.RGB, type:ColorType = ColorType.FLOAT32) {
private val dimension = max(width, height)
private val exp = ceil(Math.log(dimension.toDouble()) / Math.log(2.0)).toInt()
private val squareDim = 2.0.pow(exp.toDouble()).toInt()
private val coordinates =
listOf(colorBuffer(squareDim, squareDim, format = ColorFormat.RGB, type = ColorType.FLOAT32),
colorBuffer(squareDim, squareDim, format = ColorFormat.RGB, type = ColorType.FLOAT32))
listOf(colorBuffer(squareDim, squareDim, format = format, type = type),
colorBuffer(squareDim, squareDim, format = format, type = type))
private val final = renderTarget(width, height) {
colorBuffer(type = ColorType.FLOAT32)
colorBuffer(format = format, type = type)
}
val encoded: ColorBuffer get() = final.colorBuffer(0)
private val square = renderTarget(squareDim, squareDim) {
colorBuffer()
colorBuffer(format = format, type = type)
}
// fun distanceToContour(drawer: Drawer, input: ColorBuffer, thresholdValue: Double = 0.5): ColorBuffer {
// threshold.threshold = thresholdValue
// threshold.apply(input, thresholded)
// contourPoints.apply(thresholded, edges)
// contourUsed = true
// return jumpFlood(drawer, edges)
// }
// fun directions(xRange: IntProgression = 0 until width, yRange: IntProgression = 0 until height): Array<List<Vector2>> {
// result.shadow.download()
// return result.shadow.mapIndexed(xRange, yRange) { _, _, r, g, _, _ -> Vector2(r, g) }
// }
fun jumpFlood(drawer: Drawer, input: ColorBuffer): ColorBuffer {
if (input.width != width || input.height != height) {
throw IllegalArgumentException("dimensions mismatch")
@@ -140,4 +131,3 @@ fun directionFieldFromBitmap(drawer: Drawer, bitmap: ColorBuffer,
jumpFlooder: JumpFlooder? = null,
result: ColorBuffer? = null
): ColorBuffer = encodeDecodeBitmap(drawer, contourPoints, pixelDirection, bitmap, jumpFlooder, result)

View File

@@ -6,10 +6,10 @@ in vec2 v_texCoord0;
out vec4 o_color;
void main() {
float ref = texture(tex0, v_texCoord0).r;
vec4 outc = vec4(-1.0, -1.0, 0.0, 1.0);
vec4 t = texture(tex0, v_texCoord0);
vec4 outc = vec4(-1.0, -1.0, t.r, 1.0);
if (ref > 0.5) {
if (t.r > 0.0) {
outc.xy = v_texCoord0.xy;
}
o_color = outc;

View File

@@ -34,6 +34,6 @@ void main() {
}
}
o_color = vec4(bestCoord, found, 1.0);
o_color = vec4(bestCoord, bestColor.r, 1.0);
}