Improve compatibility with GLES back-end
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@@ -30,8 +30,8 @@ vec4 getVideo(vec2 uv, float amplitude, float seconds) {
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float iTime = seconds;
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vec2 look = mod(uv, vec2(1.0));
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float window = 1.0/(1.0 + 20.0*(look.y-mod(iTime*vfreq, 1.0))*(look.y-mod(iTime*vfreq, 1.)));
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look.x = look.x + sin(look.y*pfreq + poffset * 3.1415)/50 *(1.+cos(iTime*hfreq))*window*amplitude;
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look.y = mod(look.y, 1.);
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look.x = look.x + sin(look.y*pfreq + poffset * 3.1415)/50.0 *(1.0+cos(iTime*hfreq))*window*amplitude;
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look.y = mod(look.y, 1.0);
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vec4 video = texture(tex0, look);
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return video;
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@@ -48,11 +48,11 @@ void main() {
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float ds = scrollOffset1 - scrollOffset0;
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if (aa > 0.0 || ds > 0.0) {
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for (int i = 1; i < 16; ++i) {
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vec4 lc = getVideo(v_texCoord0 + vec2(0.0, scrollOffset0+ds*i), aa, time-i/(16*60.0));
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vec4 lc = getVideo(v_texCoord0 + vec2(0.0, scrollOffset0+ds*float(i)), aa, time-float(i)/(16.0*60.0));
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if (!linearInput) {
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lc.rgb = pow(lc.rgb, vec3(2.2));
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}
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c += lc * (3.0/16.0) * aberrationColor(i/16.0);
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c += lc * (3.0/16.0) * aberrationColor(float(i)/16.0);
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}
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o_output = c;
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} else {
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@@ -63,6 +63,6 @@ void main() {
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o_output = lc;
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}
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if (!linearOutput) {
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o_output.rgb = pow(o_output.rgb, vec3(1/2.2));
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o_output.rgb = pow(o_output.rgb, vec3(1.0/2.2));
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}
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}
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