Improve compatibility with GLES back-end
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@@ -51,9 +51,9 @@ void main() {
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}
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#else
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if (!normalizedDistance) {
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o_color = vec4( length(pixelDistance * distanceScale).xx, outputData, 1.0);
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o_color = vec4( vec2(length(pixelDistance * distanceScale)), outputData, 1.0);
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} else if (!unitDirection) {
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o_color = vec4( length(pixelDistance / originalSize).xx, outputData, 1.0);
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o_color = vec4( vec2(length(pixelDistance / originalSize)), outputData, 1.0);
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}
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#endif
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}
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