Improve compatibility with GLES back-end

This commit is contained in:
Edwin Jakobs
2024-03-10 18:39:21 +01:00
parent b9b1b95ca0
commit e3f5e07b86
62 changed files with 182 additions and 195 deletions

View File

@@ -8,11 +8,9 @@ import org.openrndr.draw.ColorType
import org.openrndr.draw.colorBuffer
import org.openrndr.draw.isolatedWithTarget
import org.openrndr.draw.renderTarget
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.noise.Random
import org.openrndr.math.Polar
import org.openrndr.math.clamp
import org.openrndr.math.mix
import org.openrndr.poissonfill.PoissonFill
import org.openrndr.shape.Rectangle
import kotlin.math.sin
@@ -25,7 +23,7 @@ fun main() {
val dry = renderTarget(width, height) {
colorBuffer(type = ColorType.FLOAT32)
}
val wet = colorBuffer(width, height)
val wet = colorBuffer(width, height, type = ColorType.FLOAT32)
val fx = PoissonFill()