[orx-jumpflood] Remove #version from jumpflood shaders (#215)

This commit is contained in:
Abe Pazos
2021-12-18 21:16:50 +01:00
committed by GitHub
parent ef1da87c29
commit e5312e685d
28 changed files with 19 additions and 108 deletions

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;
in vec2 v_texCoord0;
uniform float threshold;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;
in vec2 v_texCoord0;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;// signed distance
uniform float radius;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;
in vec2 v_texCoord0;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;
in vec2 v_texCoord0;
uniform float threshold;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0; // image
uniform sampler2D tex1; // distance

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0; // image
uniform sampler2D tex1; // distance

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;// image
uniform sampler2D tex1;// distance

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0; // image
uniform sampler2D tex1; // distance

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;// signed distance
uniform vec4 skeletonColor;
uniform vec4 backgroundColor;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;// signed distance
uniform vec4 skeletonColor;
uniform vec4 backgroundColor;

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@@ -1,4 +1,3 @@
#version 330 core
in vec2 v_texCoord0;
uniform sampler2D tex0;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;// signed distance
uniform sampler2D tex1;// signed distance
uniform float factor;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;// signed distance
uniform float radius;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0; // signed distance
uniform float radius;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;// signed distance
uniform sampler2D tex1;// signed distance
uniform float radius;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;// signed distance
uniform sampler2D tex1;// signed distance
uniform float radius;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0; // signed distance
uniform sampler2D tex1; // signed distance
uniform float radius;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform vec2 originalSize;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;
uniform sampler2D tex1;

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@@ -1,5 +1,3 @@
#version 330
in vec2 v_texCoord0;
uniform float iTime;
out vec4 o_color;

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@@ -1,5 +1,3 @@
#version 330 core
uniform sampler2D tex0;
in vec2 v_texCoord0;
uniform float threshold;