[orx-kdtree] Refactor KDTree interface to improve ease of use
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@@ -2,13 +2,13 @@ import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.kdtree.buildKDTree
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import org.openrndr.extra.kdtree.findKNearest
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import org.openrndr.extra.kdtree.kdTree
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import org.openrndr.extra.kdtree.vector2Mapper
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import org.openrndr.math.Vector2
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import org.openrndr.shape.LineSegment
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fun main() {
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application {
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configure {
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width = 1080
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height = 720
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@@ -18,12 +18,12 @@ fun main() {
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val points = MutableList(1000) {
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Vector2(Math.random() * width, Math.random() * height)
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}
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val tree = buildKDTree(points, 2, ::vector2Mapper)
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val tree = points.kdTree()
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extend {
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drawer.circles(points, 5.0)
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val kNearest = findKNearest(tree, mouse.position, k=7, dimensions = 2, ::vector2Mapper)
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val kNearest = tree.findKNearest(mouse.position, k = 7)
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drawer.fill = ColorRGBa.RED
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drawer.stroke = ColorRGBa.RED
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drawer.strokeWeight = 2.0
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