[orx-kdtree] Refactor KDTree interface to improve ease of use

This commit is contained in:
Edwin Jakobs
2022-01-01 13:46:52 +01:00
parent 7cba88143d
commit e7b143493c
4 changed files with 129 additions and 89 deletions

View File

@@ -1,8 +1,5 @@
import org.openrndr.application
import org.openrndr.extensions.SingleScreenshot
import org.openrndr.extra.kdtree.buildKDTree
import org.openrndr.extra.kdtree.findNearest
import org.openrndr.extra.kdtree.vector2Mapper
import org.openrndr.extra.kdtree.kdTree
import org.openrndr.math.Vector2
fun main() {
@@ -15,10 +12,10 @@ fun main() {
val points = MutableList(1000) {
Vector2(Math.random() * width, Math.random() * height)
}
val tree = buildKDTree(points, 2, ::vector2Mapper)
val tree = points.kdTree()
extend {
drawer.circles(points, 5.0)
val nearest = findNearest(tree, mouse.position, 2, ::vector2Mapper)
val nearest = tree.findNearest(mouse.position)
nearest?.let {
drawer.circle(it.x, it.y, 20.0)
}