Orbital Camera is an extension that can manage it's own life-cycle

This commit is contained in:
Ricardo Matias
2019-11-21 13:56:09 +01:00
parent 7377f35a00
commit ead9b8a0d3
2 changed files with 68 additions and 18 deletions

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@@ -1,3 +1,38 @@
# orx-camera
3D camera and controls for OPENRNDR. This supersedes the to be deprecated functionality in OPENRNDR.
## Usage
```kotlin
val camera = OrbitalCamera(Vector3.UNIT_Z * 1000.0, Vector3.ZERO, 90.0, 0.1, 2000.0)
val controls = OrbitalControls(camera, keySpeed = 10.0)
val debug3d = Debug3D(1000, 100)
extend(camera)
extend(controls) // adds both mouse and keyboard bindings
extend {
debug3d.draw(drawer)
drawer.perspective(90.0, width*1.0 / height, 0.1, 5000.0)
drawer.shadeStyle = shadeStyle {
vertexTransform = """x_viewMatrix = p_view"""
parameter("view", camera.viewMatrix())
}
drawer.fill = ColorRGBa.PINK
drawer.circle(0.0, 0.0, 500.0)
}
```
### Keybindings
* `w` - move forwards (+z)
* `s` - move backwards (-z)
* `Left` or `a` - strafe left (-x)
* `Right` or `d` - strafe right (+x)
* `Up` or `e` - move up (+y)
* `Down` or `q` - move up (-y)
* `Page Up` - zoom in
* `Page Down` - zoom out

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@@ -1,21 +1,15 @@
package org.openrndr.extras.camera
import org.openrndr.*
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.Extension
import org.openrndr.Program
import org.openrndr.draw.Drawer
import org.openrndr.draw.isolated
import org.openrndr.draw.vertexBuffer
import org.openrndr.draw.vertexFormat
import org.openrndr.math.Matrix44
import org.openrndr.math.Spherical
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import kotlin.math.abs
import org.openrndr.math.transforms.lookAt as lookAt_
class OrbitalCamera(eye: Vector3, lookAt: Vector3, var fov:Double) {
class OrbitalCamera(eye: Vector3, lookAt: Vector3, var fov: Double, var near: Double = 0.1, var far: Double = 1000.0) : Extension {
// current position in spherical coordinates
var spherical = Spherical.fromVector(eye)
private set
@@ -25,6 +19,7 @@ class OrbitalCamera(eye: Vector3, lookAt: Vector3, var fov:Double) {
private var sphericalEnd = Spherical.fromVector(eye)
private var lookAtEnd = lookAt.copy()
private var dirty: Boolean = true
private var lastSeconds: Double = -1.0
var fovEnd = fov
@@ -105,13 +100,13 @@ class OrbitalCamera(eye: Vector3, lookAt: Vector3, var fov:Double) {
val lookAtDelta = lookAtEnd - lookAt
val fovDelta = fovEnd - fov
if (
Math.abs(sphericalEnd.radius) > EPSILON ||
Math.abs(sphericalEnd.theta) > EPSILON ||
Math.abs(sphericalEnd.phi) > EPSILON ||
Math.abs(lookAtDelta.x) > EPSILON ||
Math.abs(lookAtDelta.y) > EPSILON ||
Math.abs(lookAtDelta.z) > EPSILON ||
Math.abs(fovDelta) > EPSILON
abs(sphericalEnd.radius) > EPSILON ||
abs(sphericalEnd.theta) > EPSILON ||
abs(sphericalEnd.phi) > EPSILON ||
abs(lookAtDelta.x) > EPSILON ||
abs(lookAtDelta.y) > EPSILON ||
abs(lookAtDelta.z) > EPSILON ||
abs(fovDelta) > EPSILON
) {
fov += (fovDelta * dampingFactor)
@@ -134,6 +129,26 @@ class OrbitalCamera(eye: Vector3, lookAt: Vector3, var fov:Double) {
companion object {
private const val EPSILON = 0.000001
}
// EXTENSION
override var enabled: Boolean = true
override fun beforeDraw(drawer: Drawer, program: Program) {
if (lastSeconds == -1.0) lastSeconds = program.seconds
val delta = program.seconds - lastSeconds
lastSeconds = program.seconds
update(delta)
drawer.perspective(fov, program.window.size.x / program.window.size.y, near, far)
drawer.view = viewMatrix()
}
override fun afterDraw(drawer: Drawer, program: Program) {
drawer.view = Matrix44.IDENTITY
drawer.ortho()
}
}