[orx-shade-styles] Write comments on demos
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@@ -5,13 +5,24 @@ import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.hobbycurve.hobbyCurve
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import org.openrndr.math.Vector2
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/**
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* Demonstrates how to use the hobbyCurve function to render a smooth closed contour
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* passing through a predefined set of points.
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*/
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fun main() = application {
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program {
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extend {
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val points = listOf(Vector2(150.0, 350.0), Vector2(325.0, 100.0), Vector2(500.0, 350.0), Vector2(325.0, 250.0))
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val points = listOf(
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Vector2(150.0, 350.0),
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Vector2(325.0, 100.0),
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Vector2(500.0, 350.0),
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Vector2(325.0, 250.0)
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)
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drawer.stroke = ColorRGBa.BLACK
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drawer.fill = ColorRGBa.PINK
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drawer.contour(hobbyCurve(points, closed=true))
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drawer.contour(hobbyCurve(points, closed = true))
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drawer.fill = ColorRGBa.WHITE
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drawer.circles(points, 4.0)
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}
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