[orx-shade-styles] Write comments on demos
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@@ -2,27 +2,28 @@ package hobbycurve
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.scatter
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import org.openrndr.extra.shapes.hobbycurve.hobbyCurve
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import org.openrndr.extra.shapes.ordering.hilbertOrder
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import kotlin.random.Random
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import org.openrndr.extra.shapes.primitives.regularStar
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/**
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* This demo shows how the [org.openrndr.shape.ShapeContour]'s method `hobbyCurve()` can be used
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* to round contours with linear segments.
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*/
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fun main() = application {
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configure {
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width = 720
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height = 720
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}
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program {
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val star = regularStar(5, 100.0, 300.0, drawer.bounds.center)
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val hobby = star.hobbyCurve()
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extend {
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for (i in -20..20) {
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val t = i / 10.0
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val points = drawer.bounds.offsetEdges(-50.0).scatter(25.0, random = Random(0)).hilbertOrder()
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drawer.stroke = ColorRGBa.WHITE.opacify(0.5)
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drawer.fill = null
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drawer.contour(hobbyCurve(points, closed = false, tensions = { i, inAngle, outAngle ->
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Pair(t, t)
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}))
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}
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drawer.fill = ColorRGBa.PINK
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drawer.contour(hobby)
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drawer.fill = null
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drawer.stroke = ColorRGBa.WHITE.opacify(0.5)
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drawer.contour(star)
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}
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}
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}
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