fix bug in orx-keyframer and add default parameter values for easing functions (#198)

This commit is contained in:
Yann Le Gall
2021-10-11 12:18:57 -07:00
committed by GitHub
parent f580a986ed
commit ec70511f2f
2 changed files with 15 additions and 15 deletions

View File

@@ -129,7 +129,7 @@ fun easeCircInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0):
return c / 2 * (sqrt(1 - td2 * td2) + 1) + b
}
fun easeCircOut(t: Double, b: Double, c: Double, d: Double): Double {
fun easeCircOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d - 1
return c * sqrt(1 - td * td) + b
}
@@ -154,7 +154,7 @@ fun easeCubicInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0)
// -- elastic
fun easeElasticIn(t: Double, b: Double, c: Double, d: Double): Double {
fun easeElasticIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
if (t == 0.0) {
return b
} else if (t / d == 1.0) {
@@ -168,7 +168,7 @@ fun easeElasticIn(t: Double, b: Double, c: Double, d: Double): Double {
}
}
fun easeElasticInOut(t: Double, b: Double, c: Double, d: Double): Double {
fun easeElasticInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td2 = t / (d / 2)
if (t == 0.0)
@@ -186,7 +186,7 @@ fun easeElasticInOut(t: Double, b: Double, c: Double, d: Double): Double {
}
fun easeElasticOut(t: Double, b: Double, c: Double, d: Double): Double {
fun easeElasticOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d
if (t == 0.0)
return b
@@ -222,9 +222,9 @@ fun easeExpoOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): D
// -- quad
fun easeQuadIn(t: Double, b: Double, c: Double, d: Double): Double = c * (t / d) * (t / d) + b
fun easeQuadIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double = c * (t / d) * (t / d) + b
fun easeQuadInOut(t: Double, b: Double, c: Double, d: Double): Double {
fun easeQuadInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / (d / 2)
return if (td < 1) {
c / 2 * td * td + b
@@ -233,34 +233,34 @@ fun easeQuadInOut(t: Double, b: Double, c: Double, d: Double): Double {
}
}
fun easeQuadOut(t: Double, b: Double, c: Double, d: Double): Double = -c * (t / d) * (t / d - 2) + b
fun easeQuadOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double = -c * (t / d) * (t / d - 2) + b
// -- quart
fun easeQuartIn(t: Double, b: Double, c: Double, d: Double): Double {
fun easeQuartIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val n = t / d
return c * n * n * n * n + b
}
fun easeQuartInOut(t: Double, b: Double, c: Double, d: Double): Double {
fun easeQuartInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / (d / 2)
val td2 = td - 2.0
return if (td < 1) c / 2 * td * td * td * td + b else -c / 2 * (td2 * td2 * td2 * td2 - 2) + b
}
fun easeQuartOut(t: Double, b: Double, c: Double, d: Double): Double {
fun easeQuartOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d - 1
return -c * (td * td * td * td - 1) + b
}
// -- quint
fun easeQuintIn(t: Double, b: Double, c: Double, d: Double): Double {
fun easeQuintIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d
return c * td * td * td * td * td + b
}
fun easeQuintInOut(t: Double, b: Double, c: Double, d: Double): Double {
fun easeQuintInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val t2 = t * 2.0
val t22 = t2 - 2.0
return if (t < 0.5) 0.5 * t2 * t2 * t2 * t2 * t2 else {
@@ -268,7 +268,7 @@ fun easeQuintInOut(t: Double, b: Double, c: Double, d: Double): Double {
}
}
fun easeQuintOut(t: Double, b: Double, c: Double, d: Double): Double {
fun easeQuintOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double {
val td = t / d - 1
return c * ((td) * td * td * td * td + 1) + b
}
@@ -281,7 +281,7 @@ fun easeSineIn(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Do
fun easeSineOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double =
c * sin(t / d * (PI / 2)) + b
fun easeSineInOut(t: Double, b: Double, c: Double, d: Double): Double =
fun easeSineInOut(t: Double, b: Double = 0.0, c: Double = 1.0, d: Double = 1.0): Double =
-c / 2 * (cos(PI * t / d) - 1) + b

View File

@@ -265,7 +265,7 @@ open class Keyframer {
"back-in-out" -> Easing.BackInOut.function
"bounce-in" -> Easing.BounceIn.function
"bounce-out" -> Easing.BounceOut.function
"bounce-in-out" -> Easing.BackInOut.function
"bounce-in-out" -> Easing.BounceInOut.function
"circ-in" -> Easing.CircIn.function
"circ-out" -> Easing.CircOut.function
"circ-in-out" -> Easing.CircInOut.function