[orx-mesh, orx-obj-loader] Separate into commonMain and jvmMain
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112
orx-obj-loader/src/commonMain/kotlin/ObjReader.kt
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112
orx-obj-loader/src/commonMain/kotlin/ObjReader.kt
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package org.openrndr.extra.objloader
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.VertexBuffer
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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fun readObjMeshData(lines: Iterable<String>): CompoundMeshData {
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val meshes = mutableMapOf<String, List<IndexedPolygon>>()
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val positions = mutableListOf<Vector3>()
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val normals = mutableListOf<Vector3>()
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val tangents = mutableListOf<Vector3>()
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val bitangents = mutableListOf<Vector3>()
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val textureCoords = mutableListOf<Vector2>()
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val colors = mutableListOf<ColorRGBa>()
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var activeMesh = mutableListOf<IndexedPolygon>()
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lines.forEach { line ->
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if (line.isNotEmpty()) {
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val tokens = line.split(Regex("[ |\t]+")).map { it.trim() }.filter { it.isNotEmpty() }
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if (tokens.isNotEmpty()) {
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when (tokens[0]) {
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"v" -> {
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when (tokens.size) {
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3, 4 -> {
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positions += Vector3(tokens[1].toDouble(), tokens[2].toDouble(), tokens[3].toDouble())
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}
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6 -> {
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positions += Vector3(tokens[1].toDouble(), tokens[2].toDouble(), tokens[3].toDouble())
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colors += ColorRGBa(tokens[4].toDouble(), tokens[5].toDouble(), tokens[6].toDouble())
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}
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7 -> {
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positions += Vector3(tokens[1].toDouble(), tokens[2].toDouble(), tokens[3].toDouble())
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colors += ColorRGBa(
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tokens[4].toDouble(),
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tokens[5].toDouble(),
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tokens[6].toDouble(),
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tokens[7].toDouble()
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)
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}
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else -> error("vertex has ${tokens.size - 1} components, loader only supports 3/4/6/7 components")
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}
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}
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"vn" -> {
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when (tokens.size) {
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3, 4 -> normals += Vector3(tokens[1].toDouble(), tokens[2].toDouble(), tokens[3].toDouble())
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9 -> {
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normals += Vector3(tokens[1].toDouble(), tokens[2].toDouble(), tokens[3].toDouble())
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tangents += Vector3(tokens[4].toDouble(), tokens[5].toDouble(), tokens[6].toDouble())
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bitangents += Vector3(tokens[7].toDouble(), tokens[8].toDouble(), tokens[9].toDouble())
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}
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}
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}
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"vt" -> textureCoords += Vector2(tokens[1].toDouble(), tokens[2].toDouble())
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"g" -> {
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activeMesh = mutableListOf()
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meshes[tokens.getOrNull(1) ?: "no-name-${meshes.size}"] = activeMesh
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}
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"f" -> {
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val indices = tokens.subList(1, tokens.size).map { it.split("/") }.map {
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it.map { it.toIntOrNull() ?: 0 }
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}
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val hasPosition = (indices[0].getOrNull(0) ?: 0) != 0
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val hasUV = (indices[0].getOrNull(1) ?: 0) != 0
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val hasNormal = (indices[0].getOrNull(2) ?: 0) != 0
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val hasColor = colors.isNotEmpty()
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val hasTangents = tangents.isNotEmpty()
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val hasBitangents = bitangents.isNotEmpty()
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activeMesh.add(
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IndexedPolygon(
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if (hasPosition) indices.map { it[0] - 1 } else listOf(),
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if (hasUV) indices.map { it[1] - 1 } else listOf(),
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if (hasNormal) indices.map { it[2] - 1 } else listOf(),
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if (hasColor) indices.map { it[0] - 1 } else listOf(),
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if (hasTangents) indices.map { it[2] - 1 } else listOf(),
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if (hasBitangents) indices.map { it[2] - 1 } else listOf()
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)
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)
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if (meshes.isEmpty()) {
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meshes["no-name"] = activeMesh
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}
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}
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}
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}
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}
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}
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val vertexData = VertexData(positions, normals, textureCoords, colors)
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return CompoundMeshData(
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vertexData,
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meshes.mapValues {
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MeshData(vertexData, it.value)
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}
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)
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}
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fun loadOBJasVertexBuffer(lines: List<String>): VertexBuffer {
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return readObjMeshData(lines).toVertexBuffer()
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}
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fun loadOBJ(lines: List<String>): Map<String, List<IPolygon>> = readObjMeshData(lines).triangulate().toPolygons()
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