[orx-mesh, orx-obj-loader] Separate into commonMain and jvmMain

This commit is contained in:
Edwin Jakobs
2024-09-16 22:12:48 +02:00
parent 8bccf54447
commit ed55899230
20 changed files with 425 additions and 86 deletions

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import org.openrndr.application
import org.openrndr.extra.objloader.loadOBJMeshData
import org.openrndr.extra.objloader.toObj
import java.io.File
fun main() {
application {
program {
val path = "demo-data/obj-models"
val cm = loadOBJMeshData(File("$path/suzanne/Suzanne.obj"))
println(cm.toObj())
}
}
}

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import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DepthTestPass
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.objloader.loadOBJasVertexBuffer
import org.openrndr.math.Vector3
fun main() = application {
program {
val mesh = loadOBJasVertexBuffer("demo-data/obj-models/suzanne/Suzanne.obj")
extend {
drawer.perspective(60.0, width * 1.0 / height, 0.01, 1000.0)
drawer.depthWrite = true
drawer.depthTestPass = DepthTestPass.LESS_OR_EQUAL
drawer.fill = ColorRGBa.PINK
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
vec3 lightDir = normalize(vec3(0.3, 1.0, 0.5));
float l = dot(va_normal, lightDir) * 0.4 + 0.5;
x_fill.rgb *= l;
""".trimIndent()
}
drawer.translate(0.0, 0.0, -2.0)
drawer.rotate(Vector3.UNIT_X, -seconds * 2 + 30)
drawer.rotate(Vector3.UNIT_Y, -seconds * 15 + 20)
drawer.vertexBuffer(mesh, DrawPrimitive.TRIANGLES)
}
}
}

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import org.openrndr.application
import org.openrndr.draw.loadFont
import org.openrndr.extra.objloader.loadOBJasVertexBuffer
import org.openrndr.extra.objloader.saveOBJ
fun main() = application {
configure {
height = 100
}
program {
val path = "demo-data/obj-models"
val mesh = loadOBJasVertexBuffer("$path/suzanne/Suzanne.obj")
mesh.saveOBJ("$path/Suzanne-exported.obj")
val font = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 24.0)
extend {
drawer.fontMap = font
drawer.text(".obj file loaded and saved", 10.0, 80.0)
}
}
}

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import org.openrndr.application
import org.openrndr.draw.loadFont
import org.openrndr.extra.meshgenerators.buildTriangleMesh
import org.openrndr.extra.meshgenerators.sphere
import org.openrndr.extra.objloader.saveOBJ
fun main() = application {
configure {
height = 100
}
program {
val path = "demo-data/obj-models/"
val mesh = buildTriangleMesh {
repeat(4) { x ->
repeat(4) { y ->
repeat(4) { z ->
isolated {
translate(x * 1.0, y * 1.0, z * 1.0)
sphere(8, 8,
(x * 91 + y * 79 + z * 17).mod(5) * 0.2 + 0.1)
}
}
}
}
}
mesh.saveOBJ("$path/sphere-composition-exported.obj")
val font = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 24.0)
extend {
drawer.fontMap = font
drawer.text("Mesh generated and .obj file saved", 10.0, 80.0)
}
}
}

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/**
Display wireframe and non-planar faces
*/
import org.openrndr.WindowMultisample
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.TransformTarget
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.objloader.readObjMeshData
import org.openrndr.extra.objloader.loadOBJasVertexBuffer
import org.openrndr.extra.objloader.wireframe
import org.openrndr.math.Vector3
import org.openrndr.shape.Path3D
import java.io.File
import kotlin.math.cos
fun main() {
application {
configure {
width = 720
height = 720
multisample = WindowMultisample.SampleCount(4)
}
program {
val vb = loadOBJasVertexBuffer("orx-obj-loader/test-data/non-planar.obj")
val md = readObjMeshData(File("orx-obj-loader/test-data/non-planar.obj").readLines())
val paths = md.wireframe().map {
Path3D.fromPoints(it, true)
}
extend(Orbital())
extend {
drawer.rotate(Vector3.Companion.UNIT_Y, seconds * 45.0 + 45.0, TransformTarget.MODEL)
drawer.translate(0.0, 0.0, 9.0, TransformTarget.VIEW)
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
x_fill.rgb = normalize(v_viewNormal) * 0.5 + vec3(0.5);
""".trimIndent()
}
drawer.vertexBuffer(vb, DrawPrimitive.TRIANGLES)
drawer.stroke = ColorRGBa.WHITE
drawer.strokeWeight = 1.0
drawer.shadeStyle = shadeStyle {
vertexTransform = """
x_projectionMatrix[3][2] -= 0.001;
""".trimIndent()
}
drawer.strokeWeight = 1.0
drawer.paths(paths.mapIndexed { index, it ->
it.sub(
0.0, cos(seconds * 0.5 + index * 0.5) * 0.5 + 0.5
)
})
}
}
}
}