[orx-mesh, orx-obj-loader] Separate into commonMain and jvmMain
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31
orx-obj-loader/src/jvmDemo/kotlin/DemoObjLoader01.kt
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31
orx-obj-loader/src/jvmDemo/kotlin/DemoObjLoader01.kt
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.DepthTestPass
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.objloader.loadOBJasVertexBuffer
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import org.openrndr.math.Vector3
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fun main() = application {
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program {
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val mesh = loadOBJasVertexBuffer("demo-data/obj-models/suzanne/Suzanne.obj")
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extend {
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drawer.perspective(60.0, width * 1.0 / height, 0.01, 1000.0)
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drawer.depthWrite = true
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drawer.depthTestPass = DepthTestPass.LESS_OR_EQUAL
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drawer.fill = ColorRGBa.PINK
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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vec3 lightDir = normalize(vec3(0.3, 1.0, 0.5));
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float l = dot(va_normal, lightDir) * 0.4 + 0.5;
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x_fill.rgb *= l;
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""".trimIndent()
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}
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drawer.translate(0.0, 0.0, -2.0)
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drawer.rotate(Vector3.UNIT_X, -seconds * 2 + 30)
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drawer.rotate(Vector3.UNIT_Y, -seconds * 15 + 20)
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drawer.vertexBuffer(mesh, DrawPrimitive.TRIANGLES)
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}
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}
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}
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