[orx-fx] Add Invert fx filter (#214)

This commit is contained in:
Abe Pazos
2021-12-18 21:15:50 +01:00
committed by GitHub
parent 26f4aa56d9
commit ef1da87c29
2 changed files with 32 additions and 0 deletions

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package org.openrndr.extra.fx.color
import org.openrndr.draw.Filter
import org.openrndr.extra.fx.fx_invert
import org.openrndr.extra.fx.fx_sepia
import org.openrndr.extra.fx.mppFilterShader
import org.openrndr.extra.parameters.Description
import org.openrndr.extra.parameters.DoubleParameter
@Description("Invert")
class Invert : Filter(mppFilterShader(fx_invert, "invert")) {
@DoubleParameter("amount", 0.0, 1.0)
var amount: Double by parameters
init {
amount = 1.0
}
}

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in vec2 v_texCoord0;
uniform sampler2D tex0; // input
uniform float amount;
out vec4 o_color;
void main() {
vec4 color = texture(tex0, v_texCoord0);
float a = color.a;
vec3 rgb = a > 0.0 ? color.rgb / a : vec3(0.0);
rgb = mix(rgb, 1.0 - rgb, amount);
o_color = vec4(rgb * a, a);
}