Fix formatting of OBJLoader

This commit is contained in:
Edwin Jakobs
2020-03-10 11:06:34 +01:00
parent a8fc4f34d7
commit f663677cfa

View File

@@ -9,6 +9,8 @@ import org.openrndr.math.Vector3
import java.io.File import java.io.File
import java.net.MalformedURLException import java.net.MalformedURLException
import java.net.URL import java.net.URL
import kotlin.math.max
import kotlin.math.min
class Triangle(val positions: Array<Vector3> = emptyArray(), class Triangle(val positions: Array<Vector3> = emptyArray(),
val normals: Array<Vector3> = emptyArray(), val normals: Array<Vector3> = emptyArray(),
@@ -31,13 +33,13 @@ fun bounds(triangles: List<Triangle>): Box {
triangles.forEach { triangles.forEach {
it.positions.forEach { it.positions.forEach {
minX = Math.min(minX, it.x) minX = min(minX, it.x)
minY = Math.min(minY, it.y) minY = min(minY, it.y)
minZ = Math.min(minZ, it.z) minZ = min(minZ, it.z)
maxX = Math.max(maxX, it.x) maxX = max(maxX, it.x)
maxY = Math.max(maxY, it.y) maxY = max(maxY, it.y)
maxZ = Math.max(maxZ, it.z) maxZ = max(maxZ, it.z)
} }
} }
return Box(Vector3(minX, minY, minZ), maxX - minX, maxY - minY, maxZ - minZ) return Box(Vector3(minX, minY, minZ), maxX - minX, maxY - minY, maxZ - minZ)
@@ -47,7 +49,7 @@ fun List<Triangle>.vertexBuffer():VertexBuffer {
val vertexBuffer = vertexBuffer(objVertexFormat, size * 3) val vertexBuffer = vertexBuffer(objVertexFormat, size * 3)
vertexBuffer.put { vertexBuffer.put {
this@vertexBuffer.forEach { this@vertexBuffer.forEach {
for (i in 0 until it.positions.size) { for (i in it.positions.indices) {
write(it.positions[i]) write(it.positions[i])
write(it.normals[i]) write(it.normals[i])
write(Vector2.ZERO) write(Vector2.ZERO)
@@ -92,16 +94,16 @@ fun loadOBJasVertexBuffer(lines: List<String>): VertexBuffer {
vertexBuffer.put { vertexBuffer.put {
objects.entries.forEach { objects.entries.forEach {
it.value.forEach { it.value.forEach {
for (i in 0 until it.positions.size) { for (i in it.positions.indices) {
write(it.positions[i]) write(it.positions[i])
if (it.normals.size > 0) { if (it.normals.isNotEmpty()) {
write(it.normals[i]) write(it.normals[i])
} else { } else {
val d0 = it.positions[2] - it.positions[0] val d0 = it.positions[2] - it.positions[0]
val d1 = it.positions[1] - it.positions[0] val d1 = it.positions[1] - it.positions[0]
write(d0.normalized.cross(d1.normalized).normalized) write(d0.normalized.cross(d1.normalized).normalized)
} }
if (it.textureCoords.size > 0) { if (it.textureCoords.isNotEmpty()) {
write(it.textureCoords[i]) write(it.textureCoords[i])
} else { } else {
write(Vector2.ZERO) write(Vector2.ZERO)