[orx-fx] Directional blur tweaks (#357)
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orx-fx/src/jvmDemo/kotlin/DemoDirectionalDisplace01.kt
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orx-fx/src/jvmDemo/kotlin/DemoDirectionalDisplace01.kt
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.rgb
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import org.openrndr.draw.ColorType
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import org.openrndr.draw.colorBuffer
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import org.openrndr.draw.loadImage
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import org.openrndr.drawImage
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import org.openrndr.extra.fx.distort.DirectionalDisplace
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import org.openrndr.extra.noise.simplex
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import org.openrndr.extra.shapes.primitives.grid
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import kotlin.math.cos
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/**
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* Demonstrate how to use [DirectionalDisplace].
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*
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* The direction map is populated using `drawImage` instead of
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* pixel by pixel. A grid of circles is drawn, each circle with a
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* color based on simplex noise. The R and G channels of the colors
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* control the direction of the sampling. By animating the sampling
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* distance the result oscillates between no-effect and a noticeable one.
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*/
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fun main() = application {
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program {
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val displace = DirectionalDisplace()
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val displaced = colorBuffer(width, height)
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val direction = drawImage(width, height, type = ColorType.FLOAT32) {
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clear(ColorRGBa.BLACK)
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bounds.grid(32, 24).flatten().forEach {
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fill = rgb(
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simplex(133, it.center * 0.004),
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simplex(197, it.center * 0.004),
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0.0
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)
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stroke = null
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//rectangle(it)
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circle(it.center, 8.0)
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}
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}
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val image = loadImage("demo-data/images/image-001.png")
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extend {
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displace.distance = 100.0 + 100.0 * cos(seconds)
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displace.wrapX = true
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displace.wrapX = true
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displace.apply(arrayOf(image, direction), displaced)
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drawer.image(displaced)
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}
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}
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}
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