add android and desktop modules
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@@ -43,30 +43,30 @@ fun main() = application {
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extend(Orbital())
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extend {
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drawer.rotate(Vector3.Companion.UNIT_Y, seconds * 45.0 + 45.0, TransformTarget.MODEL)
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drawer.translate(0.0, 0.0, 9.0, TransformTarget.VIEW)
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drawer.shadeStyle = shadeStyle {
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//drawer.rotate(Vector3.Companion.UNIT_Y, seconds * 45.0 + 45.0, TransformTarget.MODEL)
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//drawer.translate(0.0, 0.0, 9.0, TransformTarget.VIEW)
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if (true)drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill.rgb = normalize(v_viewNormal) * 0.5 + vec3(0.5);
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""".trimIndent()
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}
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drawer.vertexBuffer(vb, DrawPrimitive.TRIANGLES)
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if (false)drawer.vertexBuffer(vb, DrawPrimitive.TRIANGLES)
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drawer.stroke = ColorRGBa.WHITE
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drawer.strokeWeight = 1.0
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drawer.shadeStyle = shadeStyle {
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if (false)drawer.shadeStyle = shadeStyle {
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vertexTransform = """
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x_projectionMatrix[3][2] -= 0.001;
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""".trimIndent()
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}
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drawer.strokeWeight = 1.0
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drawer.paths(paths.mapIndexed { index, it ->
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drawer.paths(paths/*.mapIndexed { index, it ->
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it.sub(
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0.0, cos(seconds * 0.5 + index * 0.5) * 0.5 + 0.5
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)
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})
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}*/)
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}
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}
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}
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