Demos: ensure 720px wide, reduce indentation

This commit is contained in:
Abe Pazos
2025-01-24 23:05:40 +01:00
parent ca8fbc1c0a
commit f84bf69713
31 changed files with 961 additions and 964 deletions

View File

@@ -9,37 +9,37 @@ import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.meshgenerators.boxMesh
import org.openrndr.math.Vector3
fun main() {
application {
configure {
multisample = WindowMultisample.SampleCount(8)
fun main() = application {
configure {
width = 720
height = 720
multisample = WindowMultisample.SampleCount(8)
}
program {
val box = boxMesh(1.0, 1.0, 1.0)
val texture = colorBuffer(256, 256)
val s = texture.shadow
for (y in 0 until 256) {
for (x in 0 until 256) {
s[x, y] = ColorRGBa(x / 256.0, y / 256.0, 0.0, 1.0)
}
}
program {
val box = boxMesh(1.0, 1.0, 1.0)
s.upload()
val texture = colorBuffer(256, 256)
val s = texture.shadow
for (y in 0 until 256) {
for (x in 0 until 256) {
s[x, y] = ColorRGBa(x/256.0, y/256.0, 0.0, 1.0)
}
}
s.upload()
extend(Orbital()) {
eye = Vector3(1.0, 1.0, 1.0)
}
extend {
drawer.clear(ColorRGBa.PINK)
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
extend(Orbital()) {
eye = Vector3(1.0, 1.0, 1.0)
}
extend {
drawer.clear(ColorRGBa.PINK)
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
x_fill = texture(p_texture, va_texCoord0.xy);
""".trimIndent()
parameter("texture", texture)
}
drawer.drawStyle.cullTestPass = CullTestPass.FRONT
drawer.vertexBuffer(box, DrawPrimitive.TRIANGLES)
parameter("texture", texture)
}
drawer.drawStyle.cullTestPass = CullTestPass.FRONT
drawer.vertexBuffer(box, DrawPrimitive.TRIANGLES)
}
}
}