Demos: ensure 720px wide, reduce indentation

This commit is contained in:
Abe Pazos
2025-01-24 23:05:40 +01:00
parent ca8fbc1c0a
commit f84bf69713
31 changed files with 961 additions and 964 deletions

View File

@@ -11,57 +11,55 @@ import org.openrndr.extra.shapes.splines.toPath3D
import org.openrndr.math.Vector3
import org.openrndr.shape.Circle
fun main() {
application {
configure {
width = 800
height = 800
multisample = WindowMultisample.SampleCount(8)
fun main() = application {
configure {
width = 720
height = 720
multisample = WindowMultisample.SampleCount(8)
}
program {
val m = buildTriangleMesh {
color = ColorRGBa.PINK
val path = listOf(
Vector3(0.0, 0.0, 0.0),
Vector3(-2.0, 2.0, 2.0),
Vector3(2.0, -4.0, 4.0),
Vector3(0.0, 0.0, 8.0)
).catmullRom(0.5, closed = false).toPath3D()
translate(-1.0, 0.0, 0.0)
for (i in 0 until 3) {
extrudeContourSteps(
Circle(0.0, 0.0, 0.5).contour,
path,
160,
Vector3.UNIT_Y,
contourDistanceTolerance = 0.02,
pathDistanceTolerance = 0.001
)
translate(1.0, 0.0, 0.0)
}
}
program {
val m = buildTriangleMesh {
color = ColorRGBa.PINK
val path = listOf(
Vector3(0.0, 0.0, 0.0),
Vector3(-2.0, 2.0, 2.0),
Vector3(2.0, -4.0, 4.0),
Vector3(0.0, 0.0, 8.0)
).catmullRom(0.5, closed = false).toPath3D()
extend(Orbital()) {
this.eye = Vector3(0.0, 3.0, 7.0)
this.lookAt = Vector3(0.0, 2.0, 0.0)
}
translate(-1.0, 0.0, 0.0)
for (i in 0 until 3) {
extrudeContourSteps(
Circle(0.0, 0.0, 0.5).contour,
path,
160,
Vector3.UNIT_Y,
contourDistanceTolerance = 0.02,
pathDistanceTolerance = 0.001
)
translate(1.0, 0.0, 0.0)
}
}
extend(Orbital()) {
this.eye = Vector3(0.0, 3.0, 7.0)
this.lookAt = Vector3(0.0, 2.0, 0.0)
}
extend {
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
extend {
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
x_fill = va_color;
x_fill.rgb *= v_viewNormal.z;
""".trimIndent()
}
drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
}
drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
}
}
}
}