[orx-shapes] convert to MPP

This commit is contained in:
Edwin Jakobs
2021-07-06 10:17:45 +02:00
parent 23780a3102
commit fa2ae01173
21 changed files with 143 additions and 43 deletions

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package org.openrndr.extra.shapes.operators
import org.openrndr.math.mod_
import org.openrndr.shape.Segment
import org.openrndr.shape.ShapeContour
import org.openrndr.shape.contour
fun ShapeContour.bulgeSegments(distortion: (index: Int, segment: Segment) -> Double): ShapeContour {
val c = contour {
moveTo(position(0.0))
var index = 0
for (segment in this@bulgeSegments.segments) {
when {
segment.linear -> {
val q = segment.quadratic
val d = distortion(index, segment)
curveTo(q.control[0] + segment.normal(0.5) * d, q.end)
index++
}
segment.control.size == 2 -> {
curveTo(segment.control[0], segment.control[1], segment.end)
}
segment.control.size == 1 -> {
curveTo(segment.control[0], segment.end)
}
}
}
if (this@bulgeSegments.closed) {
close()
}
}
return c
}
fun ShapeContour.bulgeSegments(distortion: Double) =
bulgeSegments { _, _ -> distortion }
fun ShapeContour.bulgeSegments(distortion: List<Double>) =
bulgeSegments { index, _ -> distortion[index.mod_(distortion.size)] }

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package org.openrndr.extra.shapes.operators
import org.openrndr.math.Vector2
import org.openrndr.math.mod_
import org.openrndr.shape.*
import kotlin.math.abs
import kotlin.math.sign
import kotlin.math.sqrt
private fun Segment.linearSub(l0: Double, l1: Double): Segment {
return sub(l0 / length, l1 / length)
}
private fun Segment.linearPosition(l: Double): Vector2 {
return position((l / length).coerceIn(0.0, 1.0))
}
private fun pickLength(leftLength: Double, rightLength: Double, s0: Segment, s1: Segment): Double {
val p3 = s1.end
val p2 = s0.end
val p1 = s0.start
val det = (p2.x - p1.x) * (p3.y - p1.y) - (p3.x - p1.x) * (p2.y - p1.y)
return if (det < 0.0) {
leftLength
} else {
rightLength
}
}
/**
* Chamfers corners between linear segments
* @param length the length of the chamfer
* @param angleThreshold the maximum (smallest) angle between between linear segments
* @param chamfer the chamfer function to apply
*/
fun ShapeContour.chamferCorners(
lengths: (index: Int, left: Segment, right: Segment) -> Double,
expands: (index: Int, left: Segment, right: Segment) -> Double = { _, _, _ -> 0.0 },
clip: Boolean = true,
angleThreshold: Double = 180.0,
chamfer: ContourBuilder.(p1: Vector2, p2: Vector2, p3: Vector2) -> Unit
): ShapeContour {
if (segments.size <= 1) {
return this
}
return contour {
val sourceSegments = if (closed) {
(this@chamferCorners.segments + this@chamferCorners.segments.first())
} else {
this@chamferCorners.segments
}
var lengthIndex = sourceSegments.size - 1
sourceSegments.first().let {
if (it.control.size == 1) {
moveTo(position(0.0))
}
if (it.control.size == 2) {
moveTo(position(0.0))
}
if (it.linear) {
if (!this@chamferCorners.closed)
moveTo(position(0.0))
}
}
lengthIndex = 0
for ((s0, s1) in sourceSegments.zipWithNext()) {
lengthIndex++
if (s0.control.size == 1) {
moveOrCurveTo(s0.control[0], s0.end)
} else if (s0.control.size == 2) {
moveOrCurveTo(s0.control[0], s0.control[1], s0.end)
} else if (s0.linear) {
val length = lengths(lengthIndex, s0, s1)
if (s0.linear && s1.linear && (clip || (length <= s0.length / 2 && length <= s1.length / 2))) {
val expand = expands(lengthIndex, s0, s1)
val p0 = s0.linearPosition(s0.length - length)
val p1 = s1.linearPosition(length)
val d = p1 - p0
val q0 = p0 - d * expand
val q1 = p1 + d * expand
moveOrLineTo(q0)
chamfer(q0, s0.end, q1)
} else {
lineTo(s0.end)
}
}
}
// Postlude
if (closed) {
close()
} else {
val last = sourceSegments.last()
when {
last.linear -> {
lineTo(last.end)
}
last.control.size == 1 -> {
curveTo(last.control[0], last.end)
}
last.control.size == 2 -> {
curveTo(last.control[0], last.control[1], last.end)
}
}
}
}
}
fun ShapeContour.bevelCorners(length: Double, angleThreshold: Double = 180.0): ShapeContour =
chamferCorners({ _, _, _ -> length }, angleThreshold = angleThreshold) { _, _, p3 ->
lineTo(p3)
}
fun ShapeContour.roundCorners(length: Double, angleThreshold: Double = 180.0): ShapeContour =
chamferCorners({ _, _, _ -> length }, angleThreshold = angleThreshold) { _, p2, p3 ->
curveTo(p2, p3)
}
fun ShapeContour.arcCorners(lengths: List<Double>,
expands: List<Double> = listOf(0.0),
scales: List<Double> = listOf(1.0),
largeArcs: List<Boolean> = mutableListOf(false),
angleThreshold: Double = 180.0): ShapeContour {
val scaleRing = scales.ring()
val lengthRing = lengths.ring()
val expandRing = expands.ring()
val largeArcRing = largeArcs.ring()
var segmentIndex = 0
return chamferCorners({ index, _, _ -> lengthRing[index] },
{ index, _, _ -> expandRing[index] },
angleThreshold = angleThreshold) { p1, p2, p3 ->
val dx = abs(p3.x - p2.x)
val dy = abs(p3.y - p2.y)
val radius = sqrt(dx * dx + dy * dy)
val det = (p2.x - p1.x) * (p3.y - p1.y) - (p3.x - p1.x) * (p2.y - p1.y)
val scale = scaleRing[segmentIndex]
val sweep = scale * sign(det)
val largeArc = largeArcRing[segmentIndex]
arcTo(radius * abs(scale), radius * abs(scale), 90.0, largeArc, sweep > 0.0, p3)
segmentIndex++
}
}
private class Ring<T>(private val x: List<T>) : List<T> by x {
override operator fun get(index: Int): T {
return x[index.mod_(x.size)]
}
}
private fun <T> List<T>.ring(): List<T> {
return Ring(this)
}