Add exponent to all gradients, cleanup
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@@ -12,8 +12,8 @@ class LinearGradient(
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color0: ColorRGBa,
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color1: ColorRGBa,
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offset: Vector2,
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rotation: Double,
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exponent: Double) : ShadeStyle() {
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rotation: Double = 0.0,
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exponent: Double = 1.0) : ShadeStyle() {
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@ColorParameter("start color", order = 0)
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var color0: ColorRGBa by Parameter()
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@@ -33,11 +33,13 @@ class LinearGradient(
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this.exponent = exponent
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fragmentTransform = """
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vec2 coord = (c_boundsPosition.xy - vec2(0.5) + p_offset);
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vec2 coord = (c_boundsPosition.xy - 0.5 + p_offset);
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float cr = cos(radians(p_rotation));
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float sr = sin(radians(p_rotation));
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mat2 rm = mat2(cr, -sr, sr, cr);
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float f = clamp((rm * coord).y + 0.5, 0.0, 1.0);
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vec2 rc = rm * coord;
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float f = clamp(rc.y + 0.5, 0.0, 1.0);
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vec4 color0 = p_color0;
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color0.rgb *= color0.a;
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@@ -57,9 +59,12 @@ class LinearGradient(
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}
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}
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fun linearGradient(color0: ColorRGBa, color1: ColorRGBa, offset: Vector2 =
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Vector2.ZERO, rotation: Double = 0.0, exponent: Double = 1.0) =
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LinearGradient(color0, color1, offset, rotation, exponent)
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fun linearGradient(
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color0: ColorRGBa,
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color1: ColorRGBa,
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offset: Vector2 = Vector2.ZERO,
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rotation: Double = 0.0,
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exponent: Double = 1.0
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) : ShadeStyle {
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return LinearGradient(color0, color1, offset, rotation, exponent)
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}
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