[orx-noise] Add hash functions
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@@ -1,8 +1,7 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.uniform
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import org.openrndr.extra.noise.shapes.hash
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import org.openrndr.shape.Triangle
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import kotlin.random.Random
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/**
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* Demonstrate the generation of uniformly distributed points inside a list of triangles
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@@ -17,8 +16,10 @@ fun main() {
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program {
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val r = drawer.bounds.offsetEdges(-100.0)
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val triangle = Triangle(r.position(0.5, 0.0), r.position(0.0, 1.0), r.position(1.0, 1.0))
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val pts = listOf(triangle).uniform(1000, Random(0))
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//val pts = listOf(triangle).uniform(1000, Random(0))
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extend {
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val pts = listOf(triangle).hash(1000, 0, (seconds*500.0).toInt())
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drawer.clear(ColorRGBa.PINK)
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drawer.stroke = null
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drawer.contour(triangle.contour)
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