Demos: ensure 720px wide, reduce indentation

openrndr-demos, orx-color, orx-jumpflood, orx-no-clear
This commit is contained in:
Abe Pazos
2025-01-25 13:30:18 +01:00
parent f84bf69713
commit fc4f7275fb
74 changed files with 1314 additions and 1293 deletions

View File

@@ -7,46 +7,44 @@ import org.openrndr.draw.vertexFormat
import org.openrndr.math.Vector3
import org.openrndr.resourceText
fun main() {
application {
program {
val vb = vertexBuffer(vertexFormat {
position(3)
}, 12)
val shader = Shader.Companion.createFromCode(
vsCode = resourceText("/shaders/ts-01.vert"),
tcsCode = resourceText("/shaders/ts-01.tesc"),
tesCode = resourceText("/shaders/ts-01.tese"),
fsCode = resourceText("/shaders/ts-01.frag"),
name = "x"
)
fun main() = application {
program {
val vb = vertexBuffer(vertexFormat {
position(3)
}, 12)
val shader = Shader.Companion.createFromCode(
vsCode = resourceText("/shaders/ts-01.vert"),
tcsCode = resourceText("/shaders/ts-01.tesc"),
tesCode = resourceText("/shaders/ts-01.tese"),
fsCode = resourceText("/shaders/ts-01.frag"),
name = "x"
)
vb.put {
write(Vector3(0.0, 0.0, 0.0))
write(Vector3(100.0, 0.0, 0.0))
write(Vector3(140.0, 200.0, 0.0))
write(Vector3(200.0, 300.0, 0.0))
write(Vector3(0.0, 0.0, 0.0))
write(Vector3(100.0, 0.0, 0.0))
write(Vector3(140.0, 200.0, 0.0))
write(Vector3(200.0, 400.0, 0.0))
write(Vector3(0.0, 0.0, 0.0))
write(Vector3(100.0, 0.0, 0.0))
write(Vector3(140.0, 200.0, 0.0))
write(Vector3(200.0, 500.0, 0.0))
}
vb.put {
write(Vector3(0.0, 0.0, 0.0))
write(Vector3(100.0, 0.0, 0.0))
write(Vector3(140.0, 200.0, 0.0))
write(Vector3(200.0, 300.0, 0.0))
write(Vector3(0.0, 0.0, 0.0))
write(Vector3(100.0, 0.0, 0.0))
write(Vector3(140.0, 200.0, 0.0))
write(Vector3(200.0, 400.0, 0.0))
write(Vector3(0.0, 0.0, 0.0))
write(Vector3(100.0, 0.0, 0.0))
write(Vector3(140.0, 200.0, 0.0))
write(Vector3(200.0, 500.0, 0.0))
}
extend {
drawer.clear(ColorRGBa.PINK)
shader.begin()
shader.uniform("offset", mouse.position.xy0)
shader.uniform("view", drawer.view)
shader.uniform("proj", drawer.projection)
shader.uniform("model", drawer.model)
driver.drawVertexBuffer(shader, listOf(vb), DrawPrimitive.PATCHES, 0, vb.vertexCount)
extend {
drawer.clear(ColorRGBa.PINK)
shader.begin()
shader.uniform("offset", mouse.position.xy0)
shader.uniform("view", drawer.view)
shader.uniform("proj", drawer.projection)
shader.uniform("model", drawer.model)
driver.drawVertexBuffer(shader, listOf(vb), DrawPrimitive.PATCHES, 0, vb.vertexCount)
shader.end()
}
shader.end()
}
}
}
}