package org.openrndr.extra.shapes import org.openrndr.math.Vector2 import org.openrndr.shape.ShapeContour import org.openrndr.shape.contour import kotlin.math.cos import kotlin.math.sin fun regularPolygon(sides: Int, center: Vector2 = Vector2.ZERO, radius: Double = 100.0, phase: Double = 0.0): ShapeContour { val c = contour { val phi = Math.toRadians(phase) for (i in 0 until sides) { val x = center.x + radius * cos(i.toDouble() / sides * Math.PI * 2 + phi) val y = center.y + radius * sin(i.toDouble() / sides * Math.PI * 2 + phi) moveOrLineTo(x, y) } close() } return c } fun regularPolygonRounded(sides: Int, roundFactor: Double = 0.5, center: Vector2 = Vector2.ZERO, radius: Double = 100.0, phase: Double = 0.0): ShapeContour { val c = contour { val phi = Math.toRadians(phase) for (i in 0 until sides) { val x0 = center.x + radius * cos(i.toDouble() / sides * Math.PI * 2 + phi) val y0 = center.y + radius * sin(i.toDouble() / sides * Math.PI * 2 + phi) val x1 = center.x + radius * cos((i + 1.0) / sides * Math.PI * 2 + phi) val y1 = center.y + radius * sin((i + 1.0) / sides * Math.PI * 2 + phi) val x2 = center.x + radius * cos((i + 2.0) / sides * Math.PI * 2 + phi) val y2 = center.y + radius * sin((i + 2.0) / sides * Math.PI * 2 + phi) val f = roundFactor / 2.0 val dx10 = x1 - x0 val dy10 = y1 - y0 val dx21 = x2 - x1 val dy21 = y2 - y1 val x3 = x0 + dx10 * f val y3 = y0 + dy10 * f val x4 = x1 - dx10 * f val y4 = y1 - dy10 * f val x5 = x1 + dx21 * f val y5 = y1 + dy21 * f moveOrLineTo(x3, y3) lineTo(x4, y4) curveTo(x1, y1, x5, y5) } close() } return c } fun regularPolygonBeveled(sides: Int, bevelFactor: Double = 0.5, center: Vector2 = Vector2.ZERO, radius: Double = 100.0, phase: Double = 0.0): ShapeContour { val c = contour { val phi = Math.toRadians(phase) for (i in 0 until sides) { val x0 = center.x + radius * cos(i.toDouble() / sides * Math.PI * 2 + phi) val y0 = center.y + radius * sin(i.toDouble() / sides * Math.PI * 2 + phi) val x1 = center.x + radius * cos((i + 1.0) / sides * Math.PI * 2 + phi) val y1 = center.y + radius * sin((i + 1.0) / sides * Math.PI * 2 + phi) val x2 = center.x + radius * cos((i + 2.0) / sides * Math.PI * 2 + phi) val y2 = center.y + radius * sin((i + 2.0) / sides * Math.PI * 2 + phi) val f = bevelFactor / 2.0 val dx10 = x1 - x0 val dy10 = y1 - y0 val dx21 = x2 - x1 val dy21 = y2 - y1 val x3 = x0 + dx10 * f val y3 = y0 + dy10 * f val x4 = x1 - dx10 * f val y4 = y1 - dy10 * f val x5 = x1 + dx21 * f val y5 = y1 + dy21 * f moveOrLineTo(x3, y3) lineTo(x4, y4) lineTo(x5, y5) } close() } return c }