@file:Suppress("RUNTIME_ANNOTATION_NOT_SUPPORTED") package org.openrndr.extra.shadestyles import org.openrndr.color.* import org.openrndr.draw.ShadeStyle import org.openrndr.extra.parameters.ColorParameter import org.openrndr.extra.parameters.Description import org.openrndr.extra.parameters.DoubleParameter import org.openrndr.extra.shaderphrases.preprocess import org.openrndr.extra.color.phrases.ColorPhraseBook import org.openrndr.extra.color.spaces.ColorOKLABa import org.openrndr.math.CastableToVector4 import org.openrndr.math.Vector2 import kotlin.reflect.KClass @Description("Linear gradient") open class LinearGradientBase( color0: C, color1: C, offset: Vector2 = Vector2.ZERO, rotation: Double = 0.0, exponent: Double = 1.0 ) : ShadeStyle() where C : ConvertibleToColorRGBa, C : AlgebraicColor, C: CastableToVector4 { @ColorParameter("start color", order = 0) var color0: C by Parameter() @ColorParameter("end color", order = 1) var color1: C by Parameter() var offset: Vector2 by Parameter() @DoubleParameter("rotation", -180.0, 180.0, order = 2) var rotation: Double by Parameter() @DoubleParameter("exponent", 0.01, 10.0, order = 3) var exponent: Double by Parameter() init { ColorPhraseBook.register() this.color0 = color0 this.color1 = color1 this.offset = offset this.rotation = rotation this.exponent = exponent fragmentPreamble = """ |#pragma import color.oklab_to_linear_rgb |#pragma import color.linear_rgb_to_srgb""".trimMargin().preprocess() fragmentTransform = """ vec2 coord = (c_boundsPosition.xy - 0.5 + p_offset); float cr = cos(radians(p_rotation)); float sr = sin(radians(p_rotation)); mat2 rm = mat2(cr, -sr, sr, cr); vec2 rc = rm * coord; float f = clamp(rc.y + 0.5, 0.0, 1.0); vec4 color0 = p_color0; vec4 color1 = p_color1; vec4 gradient = mix(color0, color1, pow(f, p_exponent)); ${generateColorTransform(color0::class)} x_fill *= gradient; """ } } class LinearGradient( color0: ColorRGBa, color1: ColorRGBa, offset: Vector2 = Vector2.ZERO, rotation: Double = 0.0, exponent: Double = 1.0 ): LinearGradientBase(color0, color1, offset, rotation, exponent) class LinearGradientOKLab( color0: ColorOKLABa, color1: ColorOKLABa, offset: Vector2 = Vector2.ZERO, rotation: Double = 0.0, exponent: Double = 1.0 ): LinearGradientBase(color0, color1, offset, rotation, exponent) fun linearGradient( color0: ColorRGBa, color1: ColorRGBa, offset: Vector2 = Vector2.ZERO, rotation: Double = 0.0, exponent: Double = 1.0 ): LinearGradient { return LinearGradient(color0, color1, offset, rotation, exponent) } fun linearGradient( color0: ColorOKLABa, color1: ColorOKLABa, offset: Vector2 = Vector2.ZERO, rotation: Double = 0.0, exponent: Double = 1.0 ): LinearGradientOKLab { return LinearGradientOKLab(color0, color1, offset, rotation, exponent) }