package ordering import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.extra.noise.uniform import org.openrndr.extra.shapes.ordering.hilbertOrder import kotlin.random.Random /** * Shows the difference between sorting the same random points in 2D (in red) and in 3D (in blue). * * To be able to sort the points in 3D, the 2D points are temporarily converted to 3D with 0.0 as the `z` component, * sorted, then converted back to 2D discarding the `z` component. * * Try out the alternative `mortonOrder` as well. * * Note that the `bits` argument can be either 5 or 16 in 2D, and 5 or 10 in 3D, other values are not supported. */ fun main() = application { configure { width = 720 height = 720 } program { val points = drawer.bounds.offsetEdges(-20.0).uniform(400, Random(0)) val sortedPoints0 = points.hilbertOrder(bits = 16, scale = 1.0) val sortedPoints1 = points.map { it.xy0 }.hilbertOrder(bits = 10, scale = 1.0).map { it.xy } extend { drawer.clear(ColorRGBa.PINK) drawer.stroke = ColorRGBa.RED drawer.lineStrip(sortedPoints0) drawer.stroke = ColorRGBa.BLUE drawer.lineStrip(sortedPoints1) } } }