import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.math.Vector2 import org.openrndr.shape.drawComposition //import org.openrndr.svg.svgNamespaceInkscape import org.openrndr.svg.toSVG import org.openrndr.svg.writeSVG fun main() { application { program { extend { drawer.clear(ColorRGBa.WHITE) val composition = drawComposition { val layer = group { fill = ColorRGBa.PINK stroke = ColorRGBa.BLACK strokeWeight = 10.0 circle(Vector2(width / 2.0, height / 2.0), 100.0) circle(Vector2(200.0, 200.0), 50.0) } // demonstrating how to set custom attributes on the CompositionNode // these are stored in SVG // layer.id = "Layer_2" // layer.attributes["inkscape:label"] = "Layer 1" // layer.attributes["inkscape:groupmode"] = "layer" } // draw the composition to the screen drawer.composition(composition) // print the svg to the console // println(composition.toSVG(namespaces = listOf(svgNamespaceInkscape))) } } } }