package bezierpatch import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.extra.shapes.bezierpatches.bezierPatch import org.openrndr.shape.Circle fun main() = application { program { extend { drawer.clear(ColorRGBa.PINK) val bp = bezierPatch( Circle(width / 2.0, height / 2.0, 200.0).contour ).withColors( listOf( listOf(ColorRGBa.PINK, ColorRGBa.RED, ColorRGBa.BLACK, ColorRGBa.BLUE), listOf(ColorRGBa.RED, ColorRGBa.BLACK, ColorRGBa.BLUE, ColorRGBa.GREEN), listOf(ColorRGBa.PINK, ColorRGBa.RED, ColorRGBa.WHITE, ColorRGBa.GREEN), listOf(ColorRGBa.BLACK, ColorRGBa.WHITE, ColorRGBa.BLACK, ColorRGBa.BLUE), ) ) drawer.bezierPatch(bp) drawer.fill = null drawer.contour(bp.contour) for (i in 0 until 10) { drawer.contour(bp.horizontal(i / 9.0)) } for (i in 0 until 10) { drawer.contour(bp.vertical(i / 9.0)) } } } }