package org.openrndr.extras.meshgenerators import org.openrndr.math.Vector2 import org.openrndr.math.Vector3 import org.openrndr.math.transforms.rotateY fun generateCap(sides: Int, radius: Double, enveloppe: List = listOf(Vector2(0.0, 0.0), Vector2(1.0, 0.0)), writer: VertexWriter) { val maxX = enveloppe.maxBy { it.x } ?: Vector2(1.0, 0.0) val a = maxX.x val cleanEnveloppe = enveloppe.map { Vector2((it.x / a) * radius, it.y) } val normals2D = enveloppe.zipWithNext().map { val d = it.second - it.first d.normalized.perpendicular } val basePositions = cleanEnveloppe.map { Vector3(it.x, it.y, 0.0) } val baseNormals = normals2D.map { Vector3(it.x, it.y, 0.0) } for (side in 0 until sides) { val r0 = rotateY(360.0 / sides * side) val r1 = rotateY(360.0 / sides * (side + 1)) val v0 = basePositions.map { (r0 * it.xyz0).xyz } val v1 = basePositions.map { (r1 * it.xyz0).xyz } val n0 = baseNormals.map { (r0 * it.xyz0).xyz } val n1 = baseNormals.map { (r1 * it.xyz0).xyz } for (segment in 0 until basePositions.size - 1) { val p00 = v0[segment] val p01 = v0[segment+1] val p10 = v1[segment] val p11 = v1[segment+1] val nn0 = n0[segment] val nn1 = n1[segment] writer(p00, nn0, Vector2.ZERO) writer(p01, nn0, Vector2.ZERO) writer(p11, nn1, Vector2.ZERO) writer(p11, nn1, Vector2.ZERO) writer(p10, nn1, Vector2.ZERO) writer(p00, nn0, Vector2.ZERO) } } } fun generateRevolve(sides: Int, length: Double, enveloppe: List = listOf(Vector2(1.0, 0.0), Vector2(1.0, 1.0)), writer: VertexWriter) { val maxY = enveloppe.maxBy { it.y } ?: Vector2(0.0, 1.0) val a = maxY.y val cleanEnveloppe = enveloppe.map { Vector2((it.x), (it.y/a - 0.5) * length ) } val normals2D = enveloppe.zipWithNext().map { val d = it.second - it.first d.normalized.perpendicular * Vector2(1.0, -1.0) } val extended = listOf(normals2D[0]) + normals2D + normals2D[normals2D.size-1] // extended.zipW println(normals2D.joinToString(", ")) val basePositions = cleanEnveloppe.map { Vector3(it.x, it.y, 0.0) } val baseNormals = normals2D.map { Vector3(it.x, it.y, 0.0) } for (side in 0 until sides) { val r0 = rotateY(360.0 / sides * side) val r1 = rotateY(360.0 / sides * (side + 1)) val v0 = basePositions.map { (r0 * it.xyz0).xyz } val v1 = basePositions.map { (r1 * it.xyz0).xyz } val n0 = baseNormals.map { (r0 * it.xyz0).xyz } val n1 = baseNormals.map { (r1 * it.xyz0).xyz } for (segment in 0 until basePositions.size - 1) { val p00 = v0[segment] val p01 = v0[segment+1] val p10 = v1[segment] val p11 = v1[segment+1] val nn0 = n0[segment] val nn1 = n1[segment] writer(p00, nn0, Vector2.ZERO) writer(p10, nn1, Vector2.ZERO) writer(p11, nn1, Vector2.ZERO) writer(p11, nn1, Vector2.ZERO) writer(p01, nn0, Vector2.ZERO) writer(p00, nn0, Vector2.ZERO) } } }