import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.createEquivalent import org.openrndr.drawImage import org.openrndr.extra.fx.blend.BlendSpectral import org.openrndr.extra.fx.blur.BoxBlur import org.openrndr.extra.fx.patterns.Checkers import org.openrndr.math.Vector2 import kotlin.math.sin /** * Demonstration of how to use the [BlendSpectral] filter to combine two images, using * this pigment-simulation color mixing approach. * * The program: * - generates two images * - blurs one of them * - creates and draws a checkers-pattern as the background * - mixes and draws both images * * The `fill` factor, which controls how the top and the bottom colors are mixed, is animated. * * The `clip` parameter is also animated and toggles every 6 seconds. */ fun main() = application { configure { width = 800 height = 800 } program { val a = drawImage(width, height) { drawer.stroke = null drawer.fill = ColorRGBa.BLUE drawer.circle(drawer.bounds.center - Vector2(100.0, 0.0), drawer.width * 0.25) } val b = drawImage(width, height) { drawer.clear(ColorRGBa.TRANSPARENT) drawer.stroke = ColorRGBa.RED drawer.strokeWeight = 10.0 drawer.fill = ColorRGBa.YELLOW.opacify(1.0) drawer.circle(drawer.bounds.center + Vector2(100.0, 0.0), drawer.width * 0.25) } BoxBlur().apply { window = 10 }.apply(b, b) val checked = a.createEquivalent() Checkers().apply(emptyArray(), checked) val mixed = a.createEquivalent() val blendSpectral = BlendSpectral() extend { drawer.image(checked) blendSpectral.fill = sin(seconds) * 0.5 + 0.5 blendSpectral.clip = seconds.mod(12.0) > 6.0 blendSpectral.apply(a, b, mixed) drawer.image(mixed) } } }