package org.openrndr.extra.meshgenerators import org.openrndr.extra.shapes.frames.frames import org.openrndr.math.Matrix44 import org.openrndr.math.Vector3 import org.openrndr.shape.Path3D import org.openrndr.shape.ShapeContour /** * Extrude a [contour] along a [path] specifying the number of steps. * * @param contour the cross-section of the mesh * @param path the 3D path * @param stepCount the number of steps along the [path] * @param up0 the initial up-vector * @param contourDistanceTolerance precision for calculating steps along * [contour]. Lower tolerance results in higher precision. * @param pathDistanceTolerance precision for calculating steps along * [path]. Lower tolerance results in higher precision. * @param steps the resulting positions in the path * @param frames a list of matrices holding the transformation matrices along * the path * @param startCap adds a start cap if set to true * @param endCap adds an end cap if set to true * @param writer the vertex writer function */ fun extrudeContourStepsMorphed( contour: (Double) -> ShapeContour, path: Path3D, stepCount: Int, up0: Vector3, contourDistanceTolerance: Double = 0.5, pathDistanceTolerance: Double = 0.5, steps: List = path.equidistantPositions( stepCount, pathDistanceTolerance ), frames: List = steps.frames(up0), startCap: Boolean = true, endCap: Boolean = true, writer: VertexWriter ) { val finalFrames = if (path.closed) frames + frames.first() else frames val crossSections = List(finalFrames.size) { val t = it / (finalFrames.size - 1.0) val linearContour = contour(t).sampleLinear(contourDistanceTolerance) linearContour.adaptivePositions() } // Add caps if (!path.closed) { if (startCap) { triangulationWithFrame( ShapeContour.fromPoints(crossSections.first(), true).shape.triangulation, finalFrames.first(), false, writer ) } if (endCap) { triangulationWithFrame( ShapeContour.fromPoints(crossSections.last(), true).shape.triangulation, finalFrames.last(), false, writer ) } } // Add sides var i = 0 (finalFrames zip crossSections).windowed(2, 1).forEach { contourSegment( it[0].second, it[1].second, it[0].first, it[1].first, i.toDouble() / crossSections.size, (++i).toDouble() / crossSections.size, writer) } } /** * Extrude a [contour] along a [path] specifying the number of steps. * * @param contour the cross-section of the mesh * @param path the 3D path * @param stepCount the number of steps along the [path] * @param up0 the initial up-vector * @param contourDistanceTolerance precision for calculating steps along * [contour]. Lower tolerance results in higher precision. * @param pathDistanceTolerance precision for calculating steps along * [path]. Lower tolerance results in higher precision. */ fun TriangleMeshBuilder.extrudeContourStepsMorphed( contour: (Double) -> ShapeContour, path: Path3D, stepCount: Int, up0: Vector3, startCap: Boolean = true, endCap: Boolean = true, contourDistanceTolerance: Double = 0.5, pathDistanceTolerance: Double = 0.5 ) = extrudeContourStepsMorphed( contour, path, stepCount, up0, startCap = startCap, endCap = endCap, contourDistanceTolerance = contourDistanceTolerance, pathDistanceTolerance = pathDistanceTolerance, writer = this::write )