import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.color.ColorXSVa import org.openrndr.color.rgb import org.openrndr.extensions.SingleScreenshot import org.openrndr.extra.shadestyles.NPointLinearGradient import org.openrndr.shape.Rectangle import kotlin.math.pow import kotlin.math.sin /** * Demonstrate using a multi color linear gradient. * The gradient has 8 static saturated colors. * The positions of the colors are first distributed * uniformly between 0.0 and 1.0 and then animated towards one of * the ends over time using pow() and sin(seconds). */ fun main() { application { program { if (System.getProperty("takeScreenshot") == "true") { extend(SingleScreenshot()) { this.outputFile = System.getProperty("screenshotPath") } } val numPoints = 8 val gradient = NPointLinearGradient(Array(numPoints) { ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa() }) extend { drawer.run { clear(rgb(0.2)) // The points should be sorted values between 0.0 and 1.0 gradient.points = Array(numPoints) { // uniform distribution // (it / (numPoints - 1.0)) // skewed and animated distribution (it / (numPoints - 1.0)).pow(1.0 + 0.5 * sin(seconds)) } gradient.rotation = seconds * 10 shadeStyle = gradient stroke = rgb(0.35) fill = ColorRGBa.WHITE strokeWeight = 8.0 gradient.rotation = seconds * 10 circle(bounds.position(0.34, 0.5), 110.0) gradient.rotation += 90 rectangle(Rectangle.fromCenter( bounds.position(0.655, 0.5), 200.0, 200.0)) } } } } }