package org.openrndr.extra.fx.dither import org.openrndr.draw.Filter import org.openrndr.draw.Shader import org.openrndr.extra.fx.filterFragmentCode import org.openrndr.extra.parameters.Description import org.openrndr.extra.parameters.DoubleParameter @Description("Crosshatch") class Crosshatch: Filter(Shader.createFromCode(filterVertexCode, filterFragmentCode("dither/crosshatch.frag"))) { @DoubleParameter("threshold 1", 0.0, 1.0) var t1: Double by parameters @DoubleParameter("threshold 2", 0.0, 1.0) var t2: Double by parameters @DoubleParameter("threshold 3", 0.0, 1.0) var t3: Double by parameters @DoubleParameter("threshold 4", 0.0, 1.0) var t4: Double by parameters init { t1 = 1.0 t2 = 0.75 t3 = 0.5 t4 = 0.3 } }